# {{Location Name}}

## Basic Info
- **Type:** (Corporate facility, Slums, Underground, Space station, etc.)
- **Size:** (Small, Medium, Large, Massive)
- **Control:** (Corporate, Independent, Contested, Abandoned)
- **Security Level:** (Public, Restricted, High Security, Black Site)

## Description
- **Visual Style:** 
- **Atmosphere:** (Sterile corporate, Gritty underground, Decaying, High-tech)
- **Key Features:** 
- **Lighting/Mood:** 
- **Sounds/Ambience:** 

## Layout
- **Main Areas:** 
- **Entry/Exit Points:** 
- **Hidden Areas:** 
- **Verticality:** (Single level, Multi-floor, Massive structure)

## Control & Access
### Who Runs It
- **Primary Faction:** 
- **Secondary Presence:** 
- **Neutral Zones:** 

### Security Measures
- **Surveillance:** 
- **Access Control:** 
- **Guards/Patrols:** 
- **Automated Defenses:** 

### Access Methods
- **Official Entry:** 
- **Service Entrances:** 
- **Hidden Routes:** 
- **Augmentation Shortcuts:** 

## Inhabitants
- **Key NPCs:** [[Character 1]], [[Character 2]]
- **General Population:** 
- **Security Personnel:** 
- **Unique Individuals:** 

## Gameplay Elements
### Stealth Opportunities
- **Cover Points:** 
- **Ventilation/Maintenance:** 
- **Crowd Blending:** 
- **Shadow Areas:** 

### Combat Considerations
- **Chokepoints:** 
- **Open Areas:** 
- **Environmental Hazards:** 
- **Escape Routes:** 

### Hacking/Tech
- **Network Access Points:** 
- **Security Systems:** 
- **Data Terminals:** 
- **Augmentation Interfaces:** 

### Social Interactions
- **Safe Conversation Zones:** 
- **Information Sources:** 
- **Trade Opportunities:** 
- **Faction Representatives:** 

## Story Integration
- **Narrative Purpose:** 
- **Key Events Here:** 
- **Character Development:** 
- **Player Choices Impact:** 

## Quests & Activities
- **Main Story Missions:** [[Quest 1]]
- **Side Missions:** [[Quest 2]]
- **Exploration Rewards:** 
- **Repeatable Activities:** 

## Items & Resources
- **Loot Available:** 
- **Shops/Vendors:** 
- **Crafting Materials:** 
- **Unique Items:** [[Item Name]]

## Dark Sci-Fi Elements
### Corporate Presence
- **Corporate branding:** 
- **Surveillance implications:** 
- **Worker conditions:** 
- **Propaganda/messaging:** 

### Social Divide
- **Class separation:** 
- **Access inequality:** 
- **Living conditions:** 
- **Underground economy:** 

### Technology Impact
- **Augmentation requirements:** 
- **Tech dependencies:** 
- **System failures:** 
- **Digital vs analog spaces:** 

## Multiple Approaches
### High-Profile Path
- **Official channels:** 
- **Corporate credentials:** 
- **Higher scrutiny:** 

### Stealth Path
- **Hidden routes:** 
- **Avoiding detection:** 
- **Maintenance access:** 

### Social Path
- **Networking:** 
- **Information gathering:** 
- **Relationship leverage:** 

### Force Path
- **Direct confrontation:** 
- **Security response:** 
- **Collateral damage:** 

## Connections
- **Adjacent Locations:** [[Location 1]], [[Location 2]]
- **Transportation Links:** 
- **Communication Networks:** 
- **Supply Lines:** 

## Environmental Storytelling
- **Visual Clues:** 
- **Hidden Messages:** 
- **Abandoned Areas:** 
- **Corporate Propaganda:** 

## Technical Notes
- **Performance Considerations:** 
- **Lighting Requirements:** 
- **Audio Zones:** 
- **Interactive Elements:** 

---
**Tags:** #location #[faction-control] #[seclevel-0/1/2/3]
**Access Methods:** #[stealth/combat/social/hacking/exploration]
**Priority:** #[critical/important/optional/flavor]
**Status:** #[concept/draft/implementing/complete/cut]