*Any changes to this tag system must be manually propagated to the rest of the items in this Obsidian vault.*

### Core Tags (Required for all templates)

- **Content Type:** `#character` `#location` `#quest` `#item` `#lore` `#system` `#story-beat` `#dialogue`
- **Status:** `#concept` `#draft` `#implementing` `#complete` `#cut`

### Faction Tags (Use as applicable)

- **Primary Factions:** `#human` `#automaton` `#bioslave` `#uploaded`
- **Specific Corps:** `#security-corps` `#research-corps` `#manufacturing-corps`
- **Underground:** `#resistance` `#civilian`

### Story Structure Tags

- **Acts:** `#act1` `#act2` `#act3`
- **Story Type:** `#main-story` `#side-story` `#background-lore` `#set-dressing`

### Gameplay Approach Tags

- **Player Methods:** `#stealth` `#combat` `#social` `#hacking` `#exploration`
- **Difficulty:** `#normal` `#experienced`
- **Player Agency:** `#high-choice` `#medium-choice` `#low-choice`

### Technology & Augmentation Tags

- **Tech Level:** `#low-tech` `#high-tech` `#cutting-edge` `#experimental`
- **Augmentation:** `#frame-aug` `#neural-aug` `#combat-aug`

### Access & Security Tags

- **Security Level:** `#seclevel-0` `#seclevel-1` `#seclevel-2` `#seclevel-3`
- **Legal Status:** `#legal` `#illegal` `#contraband`

### Priority & Importance Tags

- **Priority:** `#critical` `#important` `#optional` `#flavor`
- **Impact:** `#world-changing` `#faction-affecting` `#personal` `#local`

### Specialization Tags

- **Character Types:** `#ally` `#enemy` `#neutral` 
- **Item Types:** `#weapon` `#armor` `#tool` `#data` `#augmentation` `#consumable` `#misc`