# {{Lore Topic}}

## Basic Info
- **Type:** (Corporation, Technology, Event, Culture, Location, Conspiracy)
- **Importance:** (Critical, Important, Background)
- **Time Period:** (Pre-war, Corporate era, Current, etc.)
- **Classification Level:** (Public, Restricted, Classified, Unknown)

## Overview
- **What it is:** 
- **Why it matters:** 
- **Current status:** 
- **Public vs. reality:** 

## Key Facts
- **Essential details:** 
- **Who's involved:** 
- **What happened:** 
- **Hidden truth:** 

## Corporate Angle
### Official Story
- **Corporate narrative:** 
- **Public relations spin:** 
- **Approved information:** 

### Reality
- **What actually happened:** 
- **Corporate involvement:** 
- **Cover-up details:** 
- **Ongoing consequences:** 

## Impact on World
### Social Impact
- **How people live:** 
- **Class divisions:** 
- **Daily life changes:** 

### Political Impact
- **Power structures:** 
- **Corporate control:** 
- **Resistance movements:** 

### Technological Impact
- **Tech development:** 
- **Augmentation effects:** 
- **System dependencies:** 

## Player Discovery
### How Players Learn
- **Environmental clues:** 
- **Character dialogue:** 
- **Data logs/files:** 
- **Direct experience:** 

### Information Layers
- **Surface level:** 
- **Deeper investigation:** 
- **Hidden truth:** 

## Game Integration
### Story Relevance
- **Main plot connection:** 
- **Character motivations:** 
- **Thematic significance:** 

### Gameplay Impact
- **Affects systems:** [[System 1]], [[System 2]]
- **Influences NPCs:** [[Character 1]], [[Character 2]]
- **Relevant locations:** [[Location 1]], [[Location 2]]

### Quest Integration
- **Related missions:** [[Quest 1]]
- **Information trading:** 
- **Player choices:** 

## Dark Elements
### Moral Ambiguity
- **Ethical questions:** 
- **Gray area decisions:** 
- **Unintended consequences:** 

### Conspiracy Aspects
- **Who benefits:** 
- **Who suffers:** 
- **Cover-up methods:** 

### Human Cost
- **Casualties:** 
- **Social damage:** 
- **Psychological impact:** 

## Factions & Perspectives
### Corporate View
- **Official position:** 
- **Internal knowledge:** 
- **Damage control:** 

### Resistance View
- **Opposition stance:** 
- **Underground truth:** 
- **Action plans:** 

### Civilian Impact
- **Public awareness:** 
- **Personal effects:** 
- **Survival adaptations:** 

## Connected Elements
- **Related lore:** [[Lore Entry 1]], [[Lore Entry 2]]
- **Affected characters:** 
- **Relevant technology:** 
- **Historical events:** 

## Evidence & Sources
### Physical Evidence
- **Documents:** 
- **Locations:** 
- **Technology:** 

### Witness Accounts
- **Survivors:** 
- **Whistleblowers:** 
- **Corporate insiders:** 

### Digital Trails
- **Data logs:** 
- **Communication records:** 
- **Security footage:** 

## Player Agency
### Investigation Options
- **Research methods:** 
- **Information sources:** 
- **Discovery paths:** 

### Choice Impact
- **How player actions affect this:** 
- **Revelation consequences:** 
- **Alternative outcomes:** 

---
**Tags:** #lore #[faction-related] #[main-story/side-story/background-lore/set-dressing]
**Classification:** #[seclevel-0/1/2/3]
**Impact:** #[world-changing/faction-affecting/personal/local]
**Status:** #[concept/draft/implementing/complete/cut]