# {{Beat Title}}

## Basic Info
- **Act:** [[Act 1|Act 2|Act 3]]
- **Chapter/Scene:** 
- **Beat Type:** (Plot, Character, World, Revelation, Choice)
- **Tone:** (Tense, Revelatory, Action, Quiet, Disturbing)
- **Duration:** 

## Summary
- **What happens:** 
- **Why it matters:** 
- **Emotional goal:** 

## Story Function
- **Plot advancement:** 
- **Character development:** 
- **World building:** 
- **Theme exploration:** 
- **Information revealed:** 

## Setting & Context
- **Location:** [[Location Name]]
- **Time/Circumstances:** 
- **Atmosphere:** 
- **Corporate presence:** 
- **Surveillance level:** 

## Characters Present
- **Protagonist role:** 
- **Key NPCs:** [[Character 1]], [[Character 2]]
- **Corporate agents:** 
- **Civilians affected:** 

## Player Agency
### Interaction Type
- **Cutscene:** 
- **Interactive dialogue:** 
- **Gameplay sequence:** 
- **Environmental discovery:** 
- **Player choice moment:** 

### Player Options
- **Corporate-aligned choice:** 
  - Outcome: 
- **Resistance-aligned choice:** 
  - Outcome: 
- **Independent/Neutral choice:** 
  - Outcome: 
- **Morally ambiguous choice:** 
  - Outcome: 

### Approach Variations
- **Stealth discovery:** 
- **Direct confrontation:** 
- **Social manipulation:** 
- **Technical/hacking:** 

## Dark Sci-Fi Elements
### Corporate Influence
- **Surveillance implications:** 
- **Control mechanisms:** 
- **Propaganda presence:** 

### Moral Complexity
- **Ethical dilemma:** 
- **Gray area decisions:** 
- **Unintended consequences:** 

### Technology Impact
- **Augmentation relevance:** 
- **System dependencies:** 
- **Digital vs human:** 

## Information Layer
### Surface Level
- **What's obvious:** 
- **Public information:** 

### Hidden Truth
- **What's really happening:** 
- **Corporate secrets:** 
- **Personal revelations:** 

### Investigation Options
- **Environmental clues:** 
- **Data logs/terminals:** 
- **Character dialogue:** 
- **Optional discoveries:** 

## Emotional Beats
- **Opening mood:** 
- **Tension building:** 
- **Climax moment:** 
- **Resolution feeling:** 
- **Setup for next:** 

## Dialogue & Key Moments
### Important Lines
- **Character revelation:** 
- **Corporate doublespeak:** 
- **Personal truth:** 

### Visual Moments
- **Key imagery:** 
- **Environmental storytelling:** 
- **Symbolic elements:** 

## Consequences
### Immediate Effects
- **Character reactions:** 
- **Relationship changes:** 
- **Information gained:** 

### Long-term Impact
- **Story implications:** 
- **Future quest access:** 
- **Character arc progression:** 
- **World state changes:** 

## Multiple Outcomes
### Based on Player Choice
- **Corporate favor:** 
- **Resistance support:** 
- **Personal relationships:** 
- **Future complications:** 

### Based on Previous Actions
- **High tech approach:** 
- **Low profile approach:** 
- **Previous faction choices:** 

## Connections
- **Previous beat:** [[Beat Name]]
- **Next beat:** [[Beat Name]]
- **Parallel storylines:** 
- **Foreshadowing setup:** 

## Technical Requirements
- **Assets needed:** 
- **Special mechanics:** 
- **Performance considerations:** 
- **Player feedback systems:** 

## Development Notes
- **Design intent:** 
- **Player experience goals:** 
- **Thematic purpose:** 
- **Alternative versions:** 

---
**Tags:** #story-beat #[act1/act2/act3] #[main-story/side-story]
**Faction Impact:** #[human/automaton/bioslave/uploaded]
**Player Agency:** #[high-choice/medium-choice/low-choice]
**Status:** #[concept/draft/implementing/complete/cut]