# {{System Name}}

## Basic Info
- **System Type:** (Combat, Hacking, Stealth, Augmentation, Social, etc.)
- **Core Purpose:** 
- **Player Interaction:** (Active/Passive/Both)
- **Complexity:** (Simple/Medium/Complex)

## How It Works
- **Basic Function:** 
- **Player Input:** 
- **System Response:** 
- **Key Resources:** (Energy, Credits, Data, etc.)

## Core Mechanics
### Primary Actions
- 
- 
- 

### Success/Failure
- **Success conditions:** 
- **Failure consequences:** 
- **Partial success:** 

### Limitations
- **What blocks players:** 
- **Resource costs:** 
- **Cooldowns/restrictions:** 

## Player Progression
- **How to improve:** 
- **Upgrades available:** 
- **Augmentation integration:** 
- **Skill unlocks:** 

## Integration
### Story Impact
- **Narrative purpose:** 
- **Character development:** 

### Other Systems
- **Works with:** [[System 1]], [[System 2]]
- **Conflicts with:** 
- **Enhanced by:** 

### Environmental Use
- **Key locations:** [[Location 1]], [[Location 2]]
- **Faction differences:** 
- **Corporate vs Underground:** 

## Player Experience
- **Learning curve:** 
- **Mastery goals:** 
- **Emotional payoff:** 
- **Risk/reward balance:** 

## Dark Sci-Fi Elements
### Corporate Control
- **How corps limit this:** 
- **Black market alternatives:** 
- **Surveillance implications:** 

### Moral Choices
- **Ethical dilemmas:** 
- **Unintended consequences:** 
- **Gray area decisions:** 

### Technology Impact
- **Augmentation requirements:** 
- **Tech dependencies:** 
- **System vulnerabilities:** 

## Multiple Approaches
### High-Tech Path
- **Augmented abilities:** 
- **Corporate tools:** 
- **Advanced options:** 

### Low-Tech Path
- **Analog methods:** 
- **Underground techniques:** 
- **Creative solutions:** 

### Social Path
- **Information gathering:** 
- **Manipulation options:** 
- **Relationship leverage:** 

## Balance & Exploits
- **Potential exploits:** 
- **Safeguards:** 
- **Difficulty scaling:** 
- **Player choice respect:** 

## Technical Notes
- **Implementation needs:** 
- **UI requirements:** 
- **Performance considerations:** 
- **Player feedback systems:** 

## Examples
### Typical Use Case
- **Situation:** 
- **Player action:** 
- **System response:** 

### Edge Case
- **Unusual scenario:** 
- **System behavior:** 

---
**Tags:** #system #[stealth/combat/social/hacking/exploration]
**Tech Integration:** #[low-tech/high-tech/cutting-edge/experimental]
**Priority:** #[critical/important/optional/flavor]
**Status:** #[concept/draft/implementing/complete/cut]