# {{Scene Title}} - Dialogue

## Scene Context
- **Characters Present:** 
- **Location:** [[Location Name]]
- **Situation/Context:** 
- **Player's Previous Actions:** 
- **Emotional State:** 
- **Time Constraints:** 

## Opening
### Scene Setup
- **How scene begins:** 
- **Character positions:** 
- **Environmental factors:** 

### Opening Line
**[Character Name]:** 

## Main Dialogue Flow

### Branch Point 1
**[Character Name]:** 

**Player Options:**
1. **[Tone: Aggressive]** 
   - Response: 
2. **[Tone: Diplomatic]** 
   - Response: 
3. **[Tone: Curious]** 
   - Response: 
4. **[Tone: Sarcastic]** 
   - Response: 

### Follow-up (If Player Chose Option 1)
**[Character Name]:** 

**Player Options:**
1. 
2. 
3. 

### Follow-up (If Player Chose Option 2)
**[Character Name]:** 

**Player Options:**
1. 
2. 
3. 

### Branch Point 2
*[Continue pattern for major decision points]*

## Conditional Dialogue
### If High Relationship
- **Alternative lines:** 
- **Different options available:** 

### If Low Relationship
- **Alternative lines:** 
- **Different options available:** 

### If Previous Quest Completed
- **Reference dialogue:** 
- **Additional options:** 

### If Player Has Specific Item
- **Special dialogue:** 
- **Unique resolution:** 

## Multiple Endings
### Ending A: Success
- **Final lines:** 
- **Outcome:** 
- **Relationship change:** 

### Ending B: Partial Success
- **Final lines:** 
- **Outcome:** 
- **Relationship change:** 

### Ending C: Failure
- **Final lines:** 
- **Outcome:** 
- **Relationship change:** 

## Character Voice Notes
### [Character Name] Voice Guide
- **Speaking style:** 
- **Common phrases:** 
- **Emotional patterns:** 
- **Speech quirks:** 

### Player Character Voice
- **Tone options available:** 
- **Personality traits shown:** 
- **Growth/change reflected:** 

## Technical Implementation
### Dialogue System Requirements
- **Variables to track:** 
- **Conditions to check:** 
- **Flags to set:** 

### Voice Acting Notes
- **Delivery instructions:** 
- **Emotional emphasis:** 
- **Pacing notes:** 

### Localization Notes
- **Cultural considerations:** 
- **Translation challenges:** 
- **Alternative phrasings:** 

## Testing Checklist
- [ ] All dialogue paths accessible
- [ ] Conditions work properly
- [ ] Character voice consistent
- [ ] Player choices meaningful
- [ ] Appropriate responses to all options
- [ ] Emotional arc clear

## Development Notes
### Writing Goals
- **Character development:** 
- **Information to convey:** 
- **Emotional journey:** 

### Revision History
- 

### Feedback Notes
- 

---
**Tags:** #dialogue #[character-involved] #[faction-context]
**Player Agency:** #[high-choice/medium-choice/low-choice]
**Priority:** #[critical/important/optional/flavor]
**Status:** #[concept/draft/implementing/complete/cut]