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00-Templates/Gameplay System Template.md
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00-Templates/Gameplay System Template.md
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# {{System Name}}
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## Basic Info
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- **System Type:** (Combat, Hacking, Stealth, Augmentation, Social, etc.)
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- **Core Purpose:**
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- **Player Interaction:** (Active/Passive/Both)
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- **Complexity:** (Simple/Medium/Complex)
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## How It Works
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- **Basic Function:**
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- **Player Input:**
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- **System Response:**
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- **Key Resources:** (Energy, Credits, Data, etc.)
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## Core Mechanics
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### Primary Actions
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-
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### Success/Failure
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- **Success conditions:**
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- **Failure consequences:**
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- **Partial success:**
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### Limitations
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- **What blocks players:**
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- **Resource costs:**
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- **Cooldowns/restrictions:**
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## Player Progression
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- **How to improve:**
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- **Upgrades available:**
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- **Augmentation integration:**
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- **Skill unlocks:**
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## Integration
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### Story Impact
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- **Narrative purpose:**
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- **Character development:**
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### Other Systems
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- **Works with:** [[System 1]], [[System 2]]
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- **Conflicts with:**
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- **Enhanced by:**
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### Environmental Use
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- **Key locations:** [[Location 1]], [[Location 2]]
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- **Faction differences:**
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- **Corporate vs Underground:**
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## Player Experience
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- **Learning curve:**
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- **Mastery goals:**
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- **Emotional payoff:**
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- **Risk/reward balance:**
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## Dark Sci-Fi Elements
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### Corporate Control
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- **How corps limit this:**
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- **Black market alternatives:**
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- **Surveillance implications:**
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### Moral Choices
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- **Ethical dilemmas:**
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- **Unintended consequences:**
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- **Gray area decisions:**
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### Technology Impact
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- **Augmentation requirements:**
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- **Tech dependencies:**
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- **System vulnerabilities:**
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## Multiple Approaches
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### High-Tech Path
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- **Augmented abilities:**
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- **Corporate tools:**
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- **Advanced options:**
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### Low-Tech Path
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- **Analog methods:**
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- **Underground techniques:**
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- **Creative solutions:**
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### Social Path
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- **Information gathering:**
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- **Manipulation options:**
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- **Relationship leverage:**
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## Balance & Exploits
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- **Potential exploits:**
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- **Safeguards:**
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- **Difficulty scaling:**
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- **Player choice respect:**
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## Technical Notes
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- **Implementation needs:**
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- **UI requirements:**
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- **Performance considerations:**
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- **Player feedback systems:**
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## Examples
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### Typical Use Case
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- **Situation:**
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- **Player action:**
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- **System response:**
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### Edge Case
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- **Unusual scenario:**
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- **System behavior:**
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---
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**Tags:** #system #[stealth/combat/social/hacking/exploration]
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**Tech Integration:** #[low-tech/high-tech/cutting-edge/experimental]
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**Priority:** #[critical/important/optional/flavor]
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**Status:** #[concept/draft/implementing/complete/cut]
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