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Will Stuckey
2025-10-01 11:23:23 -05:00
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# {{Location Name}}
## Basic Info
- **Type:** (Corporate facility, Slums, Underground, Space station, etc.)
- **Size:** (Small, Medium, Large, Massive)
- **Control:** (Corporate, Independent, Contested, Abandoned)
- **Security Level:** (Public, Restricted, High Security, Black Site)
## Description
- **Visual Style:**
- **Atmosphere:** (Sterile corporate, Gritty underground, Decaying, High-tech)
- **Key Features:**
- **Lighting/Mood:**
- **Sounds/Ambience:**
## Layout
- **Main Areas:**
- **Entry/Exit Points:**
- **Hidden Areas:**
- **Verticality:** (Single level, Multi-floor, Massive structure)
## Control & Access
### Who Runs It
- **Primary Faction:**
- **Secondary Presence:**
- **Neutral Zones:**
### Security Measures
- **Surveillance:**
- **Access Control:**
- **Guards/Patrols:**
- **Automated Defenses:**
### Access Methods
- **Official Entry:**
- **Service Entrances:**
- **Hidden Routes:**
- **Augmentation Shortcuts:**
## Inhabitants
- **Key NPCs:** [[Character 1]], [[Character 2]]
- **General Population:**
- **Security Personnel:**
- **Unique Individuals:**
## Gameplay Elements
### Stealth Opportunities
- **Cover Points:**
- **Ventilation/Maintenance:**
- **Crowd Blending:**
- **Shadow Areas:**
### Combat Considerations
- **Chokepoints:**
- **Open Areas:**
- **Environmental Hazards:**
- **Escape Routes:**
### Hacking/Tech
- **Network Access Points:**
- **Security Systems:**
- **Data Terminals:**
- **Augmentation Interfaces:**
### Social Interactions
- **Safe Conversation Zones:**
- **Information Sources:**
- **Trade Opportunities:**
- **Faction Representatives:**
## Story Integration
- **Narrative Purpose:**
- **Key Events Here:**
- **Character Development:**
- **Player Choices Impact:**
## Quests & Activities
- **Main Story Missions:** [[Quest 1]]
- **Side Missions:** [[Quest 2]]
- **Exploration Rewards:**
- **Repeatable Activities:**
## Items & Resources
- **Loot Available:**
- **Shops/Vendors:**
- **Crafting Materials:**
- **Unique Items:** [[Item Name]]
## Dark Sci-Fi Elements
### Corporate Presence
- **Corporate branding:**
- **Surveillance implications:**
- **Worker conditions:**
- **Propaganda/messaging:**
### Social Divide
- **Class separation:**
- **Access inequality:**
- **Living conditions:**
- **Underground economy:**
### Technology Impact
- **Augmentation requirements:**
- **Tech dependencies:**
- **System failures:**
- **Digital vs analog spaces:**
## Multiple Approaches
### High-Profile Path
- **Official channels:**
- **Corporate credentials:**
- **Higher scrutiny:**
### Stealth Path
- **Hidden routes:**
- **Avoiding detection:**
- **Maintenance access:**
### Social Path
- **Networking:**
- **Information gathering:**
- **Relationship leverage:**
### Force Path
- **Direct confrontation:**
- **Security response:**
- **Collateral damage:**
## Connections
- **Adjacent Locations:** [[Location 1]], [[Location 2]]
- **Transportation Links:**
- **Communication Networks:**
- **Supply Lines:**
## Environmental Storytelling
- **Visual Clues:**
- **Hidden Messages:**
- **Abandoned Areas:**
- **Corporate Propaganda:**
## Technical Notes
- **Performance Considerations:**
- **Lighting Requirements:**
- **Audio Zones:**
- **Interactive Elements:**
---
**Tags:** #location #[faction-control] #[seclevel-0/1/2/3]
**Access Methods:** #[stealth/combat/social/hacking/exploration]
**Priority:** #[critical/important/optional/flavor]
**Status:** #[concept/draft/implementing/complete/cut]