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Will Stuckey
2025-10-01 11:23:23 -05:00
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# {{Quest Name}}
## Basic Info
- **Type:** (Main Story, Side Quest, Corporate Job, Underground Mission)
- **Giver:** [[Character Name]]
- **Location:** [[Starting Location]]
- **Level/Chapter:**
- **Estimated Time:**
## Summary
- **One-liner:**
- **Full description:**
- **Why it matters:**
## Objectives
### Primary Goal
-
### Optional Objectives
-
-
### Hidden Objectives
- (Player discovers through exploration/investigation)
## Multiple Approaches
### Corporate/Official Path
- **Method:**
- **Requirements:** (Clearance, augmentations, faction standing)
- **Consequences:**
### Stealth Path
- **Method:**
- **Requirements:** (Skills, equipment, timing)
- **Consequences:**
### Social/Information Path
- **Method:**
- **Requirements:** (Contacts, reputation, knowledge)
- **Consequences:**
### Force/Direct Path
- **Method:**
- **Requirements:** (Weapons, combat skills, backup)
- **Consequences:**
### Underground/Illegal Path
- **Method:**
- **Requirements:** (Black market contacts, illegal tech)
- **Consequences:**
## Key Locations
- **Start:** [[Location]]
- **Main areas:** [[Location 1]], [[Location 2]]
- **End:** [[Location]]
## Characters Involved
- **Quest giver:** [[Character]]
- **Allies:** [[Character]]
- **Opposition:** [[Character]]
- **Information sources:** [[Character]]
## Story Integration
- **Plot relevance:**
- **Character development:**
- **World building:**
- **Player choice impact:**
## Moral Complexity
### Ethical Dilemmas
- **Gray area decisions:**
- **Competing loyalties:**
- **Unintended consequences:**
### Faction Implications
- **Corporate interests:**
- **Resistance impact:**
- **Civilian effects:**
## Rewards & Consequences
### Success Rewards
- **Credits/Payment:**
- **Items/Equipment:** [[Item]]
- **Information/Data:**
- **Faction standing:**
- **Character relationships:**
### Failure Consequences
- **Story impact:**
- **Relationship damage:**
- **Future complications:**
### Approach-Specific Outcomes
- **Stealth bonus:**
- **Combat penalty:**
- **Social benefits:**
- **Corporate favor/disfavor:**
## Information & Secrets
### What Player Learns
- **Surface information:**
- **Hidden details:**
- **Corporate secrets:**
- **Personal revelations:**
### What Player Can Miss
- **Optional discoveries:**
- **Hidden areas:**
- **Alternative solutions:**
## Branching & Variations
### Player Choice Points
1. **Decision:**
- **Option A:**
- **Option B:**
- **Consequences:**
### Different Outcomes
- **Best case:**
- **Worst case:**
- **Compromise solution:**
## Technical Requirements
### Gameplay Systems Used
- **Combat:**
- **Stealth:**
- **Hacking:**
- **Social:**
- **Augmentation:**
### Special Mechanics
- **Unique elements:**
- **Environmental puzzles:**
- **Time pressure:**
## Failure States
- **Can it be failed:**
- **Retry options:**
- **Alternative completion:**
- **Story continues anyway:**
## Development Notes
- **Design goals:**
- **Player experience:**
- **Technical challenges:**
- **Testing priorities:**
---
**Tags:** #quest #[main-story/side-story/background-lore/set-dressing] #[faction]
**Approaches:** #[stealth/combat/social/hacking/exploration]
**Player Agency:** #[high-choice/medium-choice/low-choice]
**Status:** #[concept/draft/implementing/complete/cut]