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11-Reference/Standardized Tag System.md
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*Any changes to this tag system must be manually propagated to the rest of the items in this Obsidian vault.*
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### Core Tags (Required for all templates)
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- **Content Type:** `#character` `#location` `#quest` `#item` `#lore` `#system` `#story-beat` `#dialogue`
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- **Status:** `#concept` `#draft` `#implementing` `#complete` `#cut`
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### Faction Tags (Use as applicable)
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- **Primary Factions:** `#human` `#automaton` `#bioslave` `#uploaded`
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- **Specific Corps:** `#security-corps` `#research-corps` `#manufacturing-corps`
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- **Underground:** `#resistance` `#civilian`
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### Story Structure Tags
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- **Acts:** `#act1` `#act2` `#act3`
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- **Story Type:** `#main-story` `#side-story` `#background-lore` `#set-dressing`
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### Gameplay Approach Tags
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- **Player Methods:** `#stealth` `#combat` `#social` `#hacking` `#exploration`
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- **Difficulty:** `#normal` `#experienced`
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- **Player Agency:** `#high-choice` `#medium-choice` `#low-choice`
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### Technology & Augmentation Tags
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- **Tech Level:** `#low-tech` `#high-tech` `#cutting-edge` `#experimental`
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- **Augmentation:** `#frame-aug` `#neural-aug` `#combat-aug`
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### Access & Security Tags
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- **Security Level:** `#seclevel-0` `#seclevel-1` `#seclevel-2` `#seclevel-3`
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- **Legal Status:** `#legal` `#illegal` `#contraband`
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### Priority & Importance Tags
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- **Priority:** `#critical` `#important` `#optional` `#flavor`
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- **Impact:** `#world-changing` `#faction-affecting` `#personal` `#local`
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### Specialization Tags
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- **Character Types:** `#ally` `#enemy` `#neutral`
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- **Item Types:** `#weapon` `#armor` `#tool` `#data` `#augmentation` `#consumable` `#misc`
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