# {{Quest Name}} ## Basic Info - **Type:** (Main Story, Side Quest, Corporate Job, Underground Mission) - **Giver:** [[Character Name]] - **Location:** [[Starting Location]] - **Level/Chapter:** - **Estimated Time:** ## Summary - **One-liner:** - **Full description:** - **Why it matters:** ## Objectives ### Primary Goal - ### Optional Objectives - - ### Hidden Objectives - (Player discovers through exploration/investigation) ## Multiple Approaches ### Corporate/Official Path - **Method:** - **Requirements:** (Clearance, augmentations, faction standing) - **Consequences:** ### Stealth Path - **Method:** - **Requirements:** (Skills, equipment, timing) - **Consequences:** ### Social/Information Path - **Method:** - **Requirements:** (Contacts, reputation, knowledge) - **Consequences:** ### Force/Direct Path - **Method:** - **Requirements:** (Weapons, combat skills, backup) - **Consequences:** ### Underground/Illegal Path - **Method:** - **Requirements:** (Black market contacts, illegal tech) - **Consequences:** ## Key Locations - **Start:** [[Location]] - **Main areas:** [[Location 1]], [[Location 2]] - **End:** [[Location]] ## Characters Involved - **Quest giver:** [[Character]] - **Allies:** [[Character]] - **Opposition:** [[Character]] - **Information sources:** [[Character]] ## Story Integration - **Plot relevance:** - **Character development:** - **World building:** - **Player choice impact:** ## Moral Complexity ### Ethical Dilemmas - **Gray area decisions:** - **Competing loyalties:** - **Unintended consequences:** ### Faction Implications - **Corporate interests:** - **Resistance impact:** - **Civilian effects:** ## Rewards & Consequences ### Success Rewards - **Credits/Payment:** - **Items/Equipment:** [[Item]] - **Information/Data:** - **Faction standing:** - **Character relationships:** ### Failure Consequences - **Story impact:** - **Relationship damage:** - **Future complications:** ### Approach-Specific Outcomes - **Stealth bonus:** - **Combat penalty:** - **Social benefits:** - **Corporate favor/disfavor:** ## Information & Secrets ### What Player Learns - **Surface information:** - **Hidden details:** - **Corporate secrets:** - **Personal revelations:** ### What Player Can Miss - **Optional discoveries:** - **Hidden areas:** - **Alternative solutions:** ## Branching & Variations ### Player Choice Points 1. **Decision:** - **Option A:** - **Option B:** - **Consequences:** ### Different Outcomes - **Best case:** - **Worst case:** - **Compromise solution:** ## Technical Requirements ### Gameplay Systems Used - **Combat:** - **Stealth:** - **Hacking:** - **Social:** - **Augmentation:** ### Special Mechanics - **Unique elements:** - **Environmental puzzles:** - **Time pressure:** ## Failure States - **Can it be failed:** - **Retry options:** - **Alternative completion:** - **Story continues anyway:** ## Development Notes - **Design goals:** - **Player experience:** - **Technical challenges:** - **Testing priorities:** --- **Tags:** #quest #[main-story/side-story/background-lore/set-dressing] #[faction] **Approaches:** #[stealth/combat/social/hacking/exploration] **Player Agency:** #[high-choice/medium-choice/low-choice] **Status:** #[concept/draft/implementing/complete/cut]