# {{Scene Title}} - Dialogue ## Scene Context - **Characters Present:** - **Location:** [[Location Name]] - **Situation/Context:** - **Player's Previous Actions:** - **Emotional State:** - **Time Constraints:** ## Opening ### Scene Setup - **How scene begins:** - **Character positions:** - **Environmental factors:** ### Opening Line **[Character Name]:** ## Main Dialogue Flow ### Branch Point 1 **[Character Name]:** **Player Options:** 1. **[Tone: Aggressive]** - Response: 2. **[Tone: Diplomatic]** - Response: 3. **[Tone: Curious]** - Response: 4. **[Tone: Sarcastic]** - Response: ### Follow-up (If Player Chose Option 1) **[Character Name]:** **Player Options:** 1. 2. 3. ### Follow-up (If Player Chose Option 2) **[Character Name]:** **Player Options:** 1. 2. 3. ### Branch Point 2 *[Continue pattern for major decision points]* ## Conditional Dialogue ### If High Relationship - **Alternative lines:** - **Different options available:** ### If Low Relationship - **Alternative lines:** - **Different options available:** ### If Previous Quest Completed - **Reference dialogue:** - **Additional options:** ### If Player Has Specific Item - **Special dialogue:** - **Unique resolution:** ## Multiple Endings ### Ending A: Success - **Final lines:** - **Outcome:** - **Relationship change:** ### Ending B: Partial Success - **Final lines:** - **Outcome:** - **Relationship change:** ### Ending C: Failure - **Final lines:** - **Outcome:** - **Relationship change:** ## Character Voice Notes ### [Character Name] Voice Guide - **Speaking style:** - **Common phrases:** - **Emotional patterns:** - **Speech quirks:** ### Player Character Voice - **Tone options available:** - **Personality traits shown:** - **Growth/change reflected:** ## Technical Implementation ### Dialogue System Requirements - **Variables to track:** - **Conditions to check:** - **Flags to set:** ### Voice Acting Notes - **Delivery instructions:** - **Emotional emphasis:** - **Pacing notes:** ### Localization Notes - **Cultural considerations:** - **Translation challenges:** - **Alternative phrasings:** ## Testing Checklist - [ ] All dialogue paths accessible - [ ] Conditions work properly - [ ] Character voice consistent - [ ] Player choices meaningful - [ ] Appropriate responses to all options - [ ] Emotional arc clear ## Development Notes ### Writing Goals - **Character development:** - **Information to convey:** - **Emotional journey:** ### Revision History - ### Feedback Notes - --- **Tags:** #dialogue #[character-involved] #[faction-context] **Player Agency:** #[high-choice/medium-choice/low-choice] **Priority:** #[critical/important/optional/flavor] **Status:** #[concept/draft/implementing/complete/cut]