# {{Location Name}} ## Basic Info - **Type:** (Corporate facility, Slums, Underground, Space station, etc.) - **Size:** (Small, Medium, Large, Massive) - **Control:** (Corporate, Independent, Contested, Abandoned) - **Security Level:** (Public, Restricted, High Security, Black Site) ## Description - **Visual Style:** - **Atmosphere:** (Sterile corporate, Gritty underground, Decaying, High-tech) - **Key Features:** - **Lighting/Mood:** - **Sounds/Ambience:** ## Layout - **Main Areas:** - **Entry/Exit Points:** - **Hidden Areas:** - **Verticality:** (Single level, Multi-floor, Massive structure) ## Control & Access ### Who Runs It - **Primary Faction:** - **Secondary Presence:** - **Neutral Zones:** ### Security Measures - **Surveillance:** - **Access Control:** - **Guards/Patrols:** - **Automated Defenses:** ### Access Methods - **Official Entry:** - **Service Entrances:** - **Hidden Routes:** - **Augmentation Shortcuts:** ## Inhabitants - **Key NPCs:** [[Character 1]], [[Character 2]] - **General Population:** - **Security Personnel:** - **Unique Individuals:** ## Gameplay Elements ### Stealth Opportunities - **Cover Points:** - **Ventilation/Maintenance:** - **Crowd Blending:** - **Shadow Areas:** ### Combat Considerations - **Chokepoints:** - **Open Areas:** - **Environmental Hazards:** - **Escape Routes:** ### Hacking/Tech - **Network Access Points:** - **Security Systems:** - **Data Terminals:** - **Augmentation Interfaces:** ### Social Interactions - **Safe Conversation Zones:** - **Information Sources:** - **Trade Opportunities:** - **Faction Representatives:** ## Story Integration - **Narrative Purpose:** - **Key Events Here:** - **Character Development:** - **Player Choices Impact:** ## Quests & Activities - **Main Story Missions:** [[Quest 1]] - **Side Missions:** [[Quest 2]] - **Exploration Rewards:** - **Repeatable Activities:** ## Items & Resources - **Loot Available:** - **Shops/Vendors:** - **Crafting Materials:** - **Unique Items:** [[Item Name]] ## Dark Sci-Fi Elements ### Corporate Presence - **Corporate branding:** - **Surveillance implications:** - **Worker conditions:** - **Propaganda/messaging:** ### Social Divide - **Class separation:** - **Access inequality:** - **Living conditions:** - **Underground economy:** ### Technology Impact - **Augmentation requirements:** - **Tech dependencies:** - **System failures:** - **Digital vs analog spaces:** ## Multiple Approaches ### High-Profile Path - **Official channels:** - **Corporate credentials:** - **Higher scrutiny:** ### Stealth Path - **Hidden routes:** - **Avoiding detection:** - **Maintenance access:** ### Social Path - **Networking:** - **Information gathering:** - **Relationship leverage:** ### Force Path - **Direct confrontation:** - **Security response:** - **Collateral damage:** ## Connections - **Adjacent Locations:** [[Location 1]], [[Location 2]] - **Transportation Links:** - **Communication Networks:** - **Supply Lines:** ## Environmental Storytelling - **Visual Clues:** - **Hidden Messages:** - **Abandoned Areas:** - **Corporate Propaganda:** ## Technical Notes - **Performance Considerations:** - **Lighting Requirements:** - **Audio Zones:** - **Interactive Elements:** --- **Tags:** #location #[faction-control] #[seclevel-0/1/2/3] **Access Methods:** #[stealth/combat/social/hacking/exploration] **Priority:** #[critical/important/optional/flavor] **Status:** #[concept/draft/implementing/complete/cut]