*Any changes to this tag system must be manually propagated to the rest of the items in this Obsidian vault. test commit* ### Core Tags (Required for all templates) - **Content Type:** `#character` `#location` `#quest` `#item` `#lore` `#system` `#story-beat` `#dialogue` - **Status:** `#concept` `#draft` `#implementing` `#complete` `#cut` ### Faction Tags (Use as applicable) - **Primary Factions:** `#human` `#automaton` `#bioslave` `#uploaded` - **Specific Corps:** `#security-corps` `#research-corps` `#manufacturing-corps` - **Underground:** `#resistance` `#civilian` ### Story Structure Tags - **Acts:** `#act1` `#act2` `#act3` - **Story Type:** `#main-story` `#side-story` `#background-lore` `#set-dressing` ### Gameplay Approach Tags - **Player Methods:** `#stealth` `#combat` `#social` `#hacking` `#exploration` - **Difficulty:** `#normal` `#experienced` - **Player Agency:** `#high-choice` `#medium-choice` `#low-choice` ### Technology & Augmentation Tags - **Tech Level:** `#low-tech` `#high-tech` `#cutting-edge` `#experimental` - **Augmentation:** `#frame-aug` `#neural-aug` `#combat-aug` ### Access & Security Tags - **Security Level:** `#seclevel-0` `#seclevel-1` `#seclevel-2` `#seclevel-3` - **Legal Status:** `#legal` `#illegal` `#contraband` ### Priority & Importance Tags - **Priority:** `#critical` `#important` `#optional` `#flavor` - **Impact:** `#world-changing` `#faction-affecting` `#personal` `#local` ### Specialization Tags - **Character Types:** `#ally` `#enemy` `#neutral` - **Item Types:** `#weapon` `#armor` `#tool` `#data` `#augmentation` `#consumable` `#misc`