# {{Lore Topic}} ## Basic Info - **Type:** (Corporation, Technology, Event, Culture, Location, Conspiracy) - **Importance:** (Critical, Important, Background) - **Time Period:** (Pre-war, Corporate era, Current, etc.) - **Classification Level:** (Public, Restricted, Classified, Unknown) ## Overview - **What it is:** - **Why it matters:** - **Current status:** - **Public vs. reality:** ## Key Facts - **Essential details:** - **Who's involved:** - **What happened:** - **Hidden truth:** ## Corporate Angle ### Official Story - **Corporate narrative:** - **Public relations spin:** - **Approved information:** ### Reality - **What actually happened:** - **Corporate involvement:** - **Cover-up details:** - **Ongoing consequences:** ## Impact on World ### Social Impact - **How people live:** - **Class divisions:** - **Daily life changes:** ### Political Impact - **Power structures:** - **Corporate control:** - **Resistance movements:** ### Technological Impact - **Tech development:** - **Augmentation effects:** - **System dependencies:** ## Player Discovery ### How Players Learn - **Environmental clues:** - **Character dialogue:** - **Data logs/files:** - **Direct experience:** ### Information Layers - **Surface level:** - **Deeper investigation:** - **Hidden truth:** ## Game Integration ### Story Relevance - **Main plot connection:** - **Character motivations:** - **Thematic significance:** ### Gameplay Impact - **Affects systems:** [[System 1]], [[System 2]] - **Influences NPCs:** [[Character 1]], [[Character 2]] - **Relevant locations:** [[Location 1]], [[Location 2]] ### Quest Integration - **Related missions:** [[Quest 1]] - **Information trading:** - **Player choices:** ## Dark Elements ### Moral Ambiguity - **Ethical questions:** - **Gray area decisions:** - **Unintended consequences:** ### Conspiracy Aspects - **Who benefits:** - **Who suffers:** - **Cover-up methods:** ### Human Cost - **Casualties:** - **Social damage:** - **Psychological impact:** ## Factions & Perspectives ### Corporate View - **Official position:** - **Internal knowledge:** - **Damage control:** ### Resistance View - **Opposition stance:** - **Underground truth:** - **Action plans:** ### Civilian Impact - **Public awareness:** - **Personal effects:** - **Survival adaptations:** ## Connected Elements - **Related lore:** [[Lore Entry 1]], [[Lore Entry 2]] - **Affected characters:** - **Relevant technology:** - **Historical events:** ## Evidence & Sources ### Physical Evidence - **Documents:** - **Locations:** - **Technology:** ### Witness Accounts - **Survivors:** - **Whistleblowers:** - **Corporate insiders:** ### Digital Trails - **Data logs:** - **Communication records:** - **Security footage:** ## Player Agency ### Investigation Options - **Research methods:** - **Information sources:** - **Discovery paths:** ### Choice Impact - **How player actions affect this:** - **Revelation consequences:** - **Alternative outcomes:** --- **Tags:** #lore #[faction-related] #[main-story/side-story/background-lore/set-dressing] **Classification:** #[seclevel-0/1/2/3] **Impact:** #[world-changing/faction-affecting/personal/local] **Status:** #[concept/draft/implementing/complete/cut]