# {{Beat Title}} ## Basic Info - **Act:** [[Act 1|Act 2|Act 3]] - **Chapter/Scene:** - **Beat Type:** (Plot, Character, World, Revelation, Choice) - **Tone:** (Tense, Revelatory, Action, Quiet, Disturbing) - **Duration:** ## Summary - **What happens:** - **Why it matters:** - **Emotional goal:** ## Story Function - **Plot advancement:** - **Character development:** - **World building:** - **Theme exploration:** - **Information revealed:** ## Setting & Context - **Location:** [[Location Name]] - **Time/Circumstances:** - **Atmosphere:** - **Corporate presence:** - **Surveillance level:** ## Characters Present - **Protagonist role:** - **Key NPCs:** [[Character 1]], [[Character 2]] - **Corporate agents:** - **Civilians affected:** ## Player Agency ### Interaction Type - **Cutscene:** - **Interactive dialogue:** - **Gameplay sequence:** - **Environmental discovery:** - **Player choice moment:** ### Player Options - **Corporate-aligned choice:** - Outcome: - **Resistance-aligned choice:** - Outcome: - **Independent/Neutral choice:** - Outcome: - **Morally ambiguous choice:** - Outcome: ### Approach Variations - **Stealth discovery:** - **Direct confrontation:** - **Social manipulation:** - **Technical/hacking:** ## Dark Sci-Fi Elements ### Corporate Influence - **Surveillance implications:** - **Control mechanisms:** - **Propaganda presence:** ### Moral Complexity - **Ethical dilemma:** - **Gray area decisions:** - **Unintended consequences:** ### Technology Impact - **Augmentation relevance:** - **System dependencies:** - **Digital vs human:** ## Information Layer ### Surface Level - **What's obvious:** - **Public information:** ### Hidden Truth - **What's really happening:** - **Corporate secrets:** - **Personal revelations:** ### Investigation Options - **Environmental clues:** - **Data logs/terminals:** - **Character dialogue:** - **Optional discoveries:** ## Emotional Beats - **Opening mood:** - **Tension building:** - **Climax moment:** - **Resolution feeling:** - **Setup for next:** ## Dialogue & Key Moments ### Important Lines - **Character revelation:** - **Corporate doublespeak:** - **Personal truth:** ### Visual Moments - **Key imagery:** - **Environmental storytelling:** - **Symbolic elements:** ## Consequences ### Immediate Effects - **Character reactions:** - **Relationship changes:** - **Information gained:** ### Long-term Impact - **Story implications:** - **Future quest access:** - **Character arc progression:** - **World state changes:** ## Multiple Outcomes ### Based on Player Choice - **Corporate favor:** - **Resistance support:** - **Personal relationships:** - **Future complications:** ### Based on Previous Actions - **High tech approach:** - **Low profile approach:** - **Previous faction choices:** ## Connections - **Previous beat:** [[Beat Name]] - **Next beat:** [[Beat Name]] - **Parallel storylines:** - **Foreshadowing setup:** ## Technical Requirements - **Assets needed:** - **Special mechanics:** - **Performance considerations:** - **Player feedback systems:** ## Development Notes - **Design intent:** - **Player experience goals:** - **Thematic purpose:** - **Alternative versions:** --- **Tags:** #story-beat #[act1/act2/act3] #[main-story/side-story] **Faction Impact:** #[human/automaton/bioslave/uploaded] **Player Agency:** #[high-choice/medium-choice/low-choice] **Status:** #[concept/draft/implementing/complete/cut]