Clean rebuild of test-game project
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20
.gitignore
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.gitignore
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# Godot 4+ specific ignores
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.godot/
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# Godot-specific ignores
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.import/
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export.cfg
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export_presets.cfg
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# Imported translations (automatically generated from CSV files)
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*.translation
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# Mono-specific ignores
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.mono/
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data_*/
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mono_crash.*.json
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# .NET specific ignores
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bin/
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obj/
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*.tmp
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.gitmodules
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.gitmodules
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[submodule "Libraries/utilities"]
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path = Libraries/utilities
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url = https://git.ein-softworks.com/libraries/utilities.git
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[submodule "Libraries/input"]
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path = Libraries/input
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url = https://git.ein-softworks.com/libraries/input.git
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1
Libraries/input
Submodule
1
Libraries/input
Submodule
Submodule Libraries/input added at 5c08137e5a
1
Libraries/utilities
Submodule
1
Libraries/utilities
Submodule
Submodule Libraries/utilities added at 36abf6f3af
13
Scenes/Main.tscn
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Scenes/Main.tscn
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[gd_scene load_steps=2 format=3 uid="uid://b8y1qxqxqxqxq"]
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[ext_resource type="Script" path="res://Scripts/Main.cs" id="1"]
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[node name="Main" type="Node2D"]
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script = ExtResource("1")
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[node name="Label" type="Label" parent="."]
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offset_right = 400.0
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offset_bottom = 100.0
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text = "Clean Test Game - No Libraries"
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horizontal_alignment = 1
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vertical_alignment = 1
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Scripts/Main.cs
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Scripts/Main.cs
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using Godot;
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namespace TestGame
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{
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public partial class Main : Node2D
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{
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public override void _Ready()
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{
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GD.Print("Clean test game started!");
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}
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}
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}
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1
Scripts/Main.cs.uid
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Scripts/Main.cs.uid
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uid://bxur8l8vpj52u
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19
project.godot
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project.godot
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; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=5
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[application]
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config/name="Test Game"
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run/main_scene="res://Scenes/Main.tscn"
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config/features=PackedStringArray("4.5", "C#", "Forward Plus")
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[dotnet]
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project/assembly_name="test-game"
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12
test-game.csproj
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12
test-game.csproj
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<Project Sdk="Godot.NET.Sdk/4.5.1">
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<PropertyGroup>
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<TargetFramework>net8.0</TargetFramework>
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<EnableDynamicLoading>true</EnableDynamicLoading>
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<RootNamespace>TestGame</RootNamespace>
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</PropertyGroup>
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<ItemGroup>
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<ProjectReference Include="Libraries/utilities/Utilities.csproj" />
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<ProjectReference Include="Libraries/input/Input.csproj" />
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</ItemGroup>
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</Project>
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