Add Movement library integration with comprehensive test environment: include Movement.csproj reference, create LibraryTest scene with player controller, multiple test areas (bunny hop platforms, surf ramps, vertical tower, speed corridor), advanced lighting setup, input mappings for WASD/gamepad movement controls, and DebugHUD integration

This commit is contained in:
William Stuckey
2025-12-30 20:42:57 -06:00
parent 1b5a3aeeb3
commit 1c12ea3567
178 changed files with 4934 additions and 6 deletions

18
Scenes/Player/Player.tscn Normal file
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[gd_scene load_steps=3 format=3 uid="uid://bpyaqm4xwxqk"]
[ext_resource type="Script" path="res://Scripts/Player/Player.cs" id="1_script"]
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_player"]
radius = 0.4
height = 1.8
[node name="Player" type="CharacterBody3D"]
script = ExtResource("1_script")
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
shape = SubResource("CapsuleShape3D_player")
[node name="CameraMount" type="Node3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.6, 0)
[node name="Camera3D" type="Camera3D" parent="CameraMount"]