Add Movement library integration with comprehensive test environment: include Movement.csproj reference, create LibraryTest scene with player controller, multiple test areas (bunny hop platforms, surf ramps, vertical tower, speed corridor), advanced lighting setup, input mappings for WASD/gamepad movement controls, and DebugHUD integration
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18
Scenes/Player/Player.tscn
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18
Scenes/Player/Player.tscn
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[gd_scene load_steps=3 format=3 uid="uid://bpyaqm4xwxqk"]
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[ext_resource type="Script" path="res://Scripts/Player/Player.cs" id="1_script"]
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[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_player"]
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radius = 0.4
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height = 1.8
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[node name="Player" type="CharacterBody3D"]
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script = ExtResource("1_script")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
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shape = SubResource("CapsuleShape3D_player")
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[node name="CameraMount" type="Node3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.6, 0)
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[node name="Camera3D" type="Camera3D" parent="CameraMount"]
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