Add Movement library integration with comprehensive test environment: include Movement.csproj reference, create LibraryTest scene with player controller, multiple test areas (bunny hop platforms, surf ramps, vertical tower, speed corridor), advanced lighting setup, input mappings for WASD/gamepad movement controls, and DebugHUD integration

This commit is contained in:
William Stuckey
2025-12-30 20:42:57 -06:00
parent 1b5a3aeeb3
commit 1c12ea3567
178 changed files with 4934 additions and 6 deletions

View File

@@ -264,7 +264,9 @@ public partial class LibraryTest : Node
// Subscribe to camera events
_fpCamera.EventBus.Subscribe(evt =>
{
GD.Print($" → Camera event: {evt.OldMode} → {evt.NewMode} (Transition: {evt.TransitionTime}s)");
GD.Print(
$" → Camera event: {evt.OldMode} → {evt.NewMode} (Transition: {evt.TransitionTime}s)"
);
});
_fpCamera.CameraModeChanged += (oldMode, newMode) =>