Add Movement library integration with comprehensive test environment: include Movement.csproj reference, create LibraryTest scene with player controller, multiple test areas (bunny hop platforms, surf ramps, vertical tower, speed corridor), advanced lighting setup, input mappings for WASD/gamepad movement controls, and DebugHUD integration
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@@ -264,7 +264,9 @@ public partial class LibraryTest : Node
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// Subscribe to camera events
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_fpCamera.EventBus.Subscribe(evt =>
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{
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GD.Print($" → Camera event: {evt.OldMode} → {evt.NewMode} (Transition: {evt.TransitionTime}s)");
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GD.Print(
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$" → Camera event: {evt.OldMode} → {evt.NewMode} (Transition: {evt.TransitionTime}s)"
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);
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});
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_fpCamera.CameraModeChanged += (oldMode, newMode) =>
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