Add Movement library integration with comprehensive test environment: include Movement.csproj reference, create LibraryTest scene with player controller, multiple test areas (bunny hop platforms, surf ramps, vertical tower, speed corridor), advanced lighting setup, input mappings for WASD/gamepad movement controls, and DebugHUD integration
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Scripts/UI/DebugHUD.cs
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16
Scripts/UI/DebugHUD.cs
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using Godot;
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namespace Voider.UI;
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public partial class DebugHUD : Control
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{
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[Export] public Label SpeedVal { get; set; }
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[Export] public Label StateVal { get; set; }
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[Export] public Label PositionVal { get; set; }
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[Export] public Label VelocityVal { get; set; }
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public override void _Ready()
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{
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Engine.MaxFps = 120;
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}
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}
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