Add Movement library integration with comprehensive test environment: include Movement.csproj reference, create LibraryTest scene with player controller, multiple test areas (bunny hop platforms, surf ramps, vertical tower, speed corridor), advanced lighting setup, input mappings for WASD/gamepad movement controls, and DebugHUD integration

This commit is contained in:
William Stuckey
2025-12-30 20:42:57 -06:00
parent 1b5a3aeeb3
commit 1c12ea3567
178 changed files with 4934 additions and 6 deletions

16
Scripts/UI/DebugHUD.cs Normal file
View File

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using Godot;
namespace Voider.UI;
public partial class DebugHUD : Control
{
[Export] public Label SpeedVal { get; set; }
[Export] public Label StateVal { get; set; }
[Export] public Label PositionVal { get; set; }
[Export] public Label VelocityVal { get; set; }
public override void _Ready()
{
Engine.MaxFps = 120;
}
}