Create local EventManager wrapper to expose ConfigurableEventManager as GlobalClass
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@@ -10,13 +10,13 @@ namespace Voider;
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public partial class EventExample : Node
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{
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// Reference to the ConfigurableEventManager in the scene
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private ConfigurableEventManager _eventManager;
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private EventManager _eventManager;
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public override void _Ready()
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{
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// Get reference to the ConfigurableEventManager node
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// (Assumes it's named "EventManager" in your scene tree)
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_eventManager = GetNode<ConfigurableEventManager>("/root/Main/EventManager");
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_eventManager = GetNode<EventManager>("/root/Main/EventManager");
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// Subscribe to events
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SubscribeToEvents();
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