Create local EventManager wrapper to expose ConfigurableEventManager as GlobalClass

This commit is contained in:
Will Stuckey
2025-10-28 12:34:50 -05:00
parent 4c81fffb2f
commit 3deeb42403
4 changed files with 19 additions and 3 deletions

View File

@@ -10,13 +10,13 @@ namespace Voider;
public partial class EventExample : Node
{
// Reference to the ConfigurableEventManager in the scene
private ConfigurableEventManager _eventManager;
private EventManager _eventManager;
public override void _Ready()
{
// Get reference to the ConfigurableEventManager node
// (Assumes it's named "EventManager" in your scene tree)
_eventManager = GetNode<ConfigurableEventManager>("/root/Main/EventManager");
_eventManager = GetNode<EventManager>("/root/Main/EventManager");
// Subscribe to events
SubscribeToEvents();