using EinSoftworks.Events; using EinSoftworks.Input; using EinSoftworks.Utilities; using Godot; namespace Voider; /// /// Main entry point for the Voider game. /// public partial class Main : Node2D { public override void _Ready() { GD.Print("Voider game initialized!"); GD.Print("Libraries loaded:"); GD.Print("- Utilities"); GD.Print("- Input"); GD.Print("- Events"); } public override void _Process(double delta) { // Game loop logic here } }