using Godot; namespace Voider.UI; public partial class DebugHUD : Control { [Export] public Label SpeedVal { get; set; } [Export] public Label StateVal { get; set; } [Export] public Label PositionVal { get; set; } [Export] public Label VelocityVal { get; set; } public override void _Ready() { Engine.MaxFps = 120; } }