# Enhanced Movement Test Map ## Design Philosophy This test map is specifically designed to test Source Engine-style movement mechanics: - Bunny hopping - Air strafing - Strafe jumping - Surfing - Crouch jumping - Speed preservation ## Map Sections ### 1. Central Hub (Spawn) - Large 100x100m floor - Clear sightlines to all test areas - Color-coded sections for easy navigation ### 2. Strafe Jump Course (Front-Right) - Series of platforms requiring air strafing - Progressive difficulty (gaps get wider) - Tests momentum preservation and air control ### 3. Vertical Tower (Back-Left) - Multi-level structure - Tests jump height and climbing - Crouch-jump challenges ### 4. Speed Corridor (Right) - 50m straight corridor - Distance markers every 10m - Tests acceleration and max speed ### 5. Surf Ramps (Left) - Multiple angled surfaces - Tests surfing mechanics - Speed gain/loss on slopes ### 6. Bunny Hop Track (Back) - Flat area with markers - Tests consecutive jumps - Speed preservation measurement ### 7. Obstacle Course (Front-Left) - Mixed challenges - Stairs, walls, gaps, ramps - Real-world movement scenarios ## Color Coding - **Blue (Cyan with glow)**: Jump targets/platforms - **Orange**: Ramps and slopes - **Brown**: Stairs and steps - **Red**: Walls and boundaries - **Dark Gray**: Main floor - **Green**: Speed markers (to be added) ## Recommended Additions 1. **Distance markers** - Visual indicators every 5-10m 2. **Height markers** - Show platform heights 3. **Speed zones** - Areas that show your speed 4. **Checkpoints** - For timing runs 5. **Respawn points** - Quick return to sections