Files
voider/Scripts/UI/DebugHUD.cs

17 lines
358 B
C#

using Godot;
namespace Voider.UI;
public partial class DebugHUD : Control
{
[Export] public Label SpeedVal { get; set; }
[Export] public Label StateVal { get; set; }
[Export] public Label PositionVal { get; set; }
[Export] public Label VelocityVal { get; set; }
public override void _Ready()
{
Engine.MaxFps = 120;
}
}