Files
voider/Scripts/Core/Main.cs

27 lines
542 B
C#

using EinSoftworks.Events;
using EinSoftworks.Input;
using EinSoftworks.Utilities;
using Godot;
namespace Voider;
/// <summary>
/// Main entry point for the Voider game.
/// </summary>
public partial class Main : Node2D
{
public override void _Ready()
{
GD.Print("Voider game initialized!");
GD.Print("Libraries loaded:");
GD.Print("- Utilities");
GD.Print("- Input");
GD.Print("- Events");
}
public override void _Process(double delta)
{
// Game loop logic here
}
}