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voider/Voider.csproj

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<Project Sdk="Godot.NET.Sdk/4.5.1">
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<EnableDynamicLoading>true</EnableDynamicLoading>
<RootNamespace>Voider</RootNamespace>
<AssemblyName>Voider</AssemblyName>
</PropertyGroup>
<ItemGroup>
<ProjectReference Include="..\..\libraries\utilities\Utilities.csproj" />
<ProjectReference Include="..\..\libraries\input\Input.csproj" />
<ProjectReference Include="..\..\libraries\events\Events.csproj" />
<ProjectReference Include="..\..\libraries\state-management\StateManagement.csproj" />
<ProjectReference Include="..\..\libraries\camera\Camera.csproj" />
</ItemGroup>
</Project>