Files
voider/Scripts/EventManager.cs

16 lines
456 B
C#

using Godot;
using EinSoftworks.Events;
namespace Voider;
/// <summary>
/// Wrapper for ConfigurableEventManager that makes it available in this project.
/// This inherits from the library's ConfigurableEventManager.
/// </summary>
[GlobalClass]
public partial class EventManager : ConfigurableEventManager
{
// Inherits all functionality from ConfigurableEventManager
// You can add project-specific event manager functionality here if needed
}