Files
voider-obsidian/00-Templates/Location Template.md
Will Stuckey 9faeb50735 initial commit
2025-10-01 11:23:23 -05:00

3.5 KiB

{{Location Name}}

Basic Info

  • Type: (Corporate facility, Slums, Underground, Space station, etc.)
  • Size: (Small, Medium, Large, Massive)
  • Control: (Corporate, Independent, Contested, Abandoned)
  • Security Level: (Public, Restricted, High Security, Black Site)

Description

  • Visual Style:
  • Atmosphere: (Sterile corporate, Gritty underground, Decaying, High-tech)
  • Key Features:
  • Lighting/Mood:
  • Sounds/Ambience:

Layout

  • Main Areas:
  • Entry/Exit Points:
  • Hidden Areas:
  • Verticality: (Single level, Multi-floor, Massive structure)

Control & Access

Who Runs It

  • Primary Faction:
  • Secondary Presence:
  • Neutral Zones:

Security Measures

  • Surveillance:
  • Access Control:
  • Guards/Patrols:
  • Automated Defenses:

Access Methods

  • Official Entry:
  • Service Entrances:
  • Hidden Routes:
  • Augmentation Shortcuts:

Inhabitants

Gameplay Elements

Stealth Opportunities

  • Cover Points:
  • Ventilation/Maintenance:
  • Crowd Blending:
  • Shadow Areas:

Combat Considerations

  • Chokepoints:
  • Open Areas:
  • Environmental Hazards:
  • Escape Routes:

Hacking/Tech

  • Network Access Points:
  • Security Systems:
  • Data Terminals:
  • Augmentation Interfaces:

Social Interactions

  • Safe Conversation Zones:
  • Information Sources:
  • Trade Opportunities:
  • Faction Representatives:

Story Integration

  • Narrative Purpose:
  • Key Events Here:
  • Character Development:
  • Player Choices Impact:

Quests & Activities

  • Main Story Missions: Quest 1
  • Side Missions: Quest 2
  • Exploration Rewards:
  • Repeatable Activities:

Items & Resources

  • Loot Available:
  • Shops/Vendors:
  • Crafting Materials:
  • Unique Items: Item Name

Dark Sci-Fi Elements

Corporate Presence

  • Corporate branding:
  • Surveillance implications:
  • Worker conditions:
  • Propaganda/messaging:

Social Divide

  • Class separation:
  • Access inequality:
  • Living conditions:
  • Underground economy:

Technology Impact

  • Augmentation requirements:
  • Tech dependencies:
  • System failures:
  • Digital vs analog spaces:

Multiple Approaches

High-Profile Path

  • Official channels:
  • Corporate credentials:
  • Higher scrutiny:

Stealth Path

  • Hidden routes:
  • Avoiding detection:
  • Maintenance access:

Social Path

  • Networking:
  • Information gathering:
  • Relationship leverage:

Force Path

  • Direct confrontation:
  • Security response:
  • Collateral damage:

Connections

  • Adjacent Locations: Location 1, Location 2
  • Transportation Links:
  • Communication Networks:
  • Supply Lines:

Environmental Storytelling

  • Visual Clues:
  • Hidden Messages:
  • Abandoned Areas:
  • Corporate Propaganda:

Technical Notes

  • Performance Considerations:
  • Lighting Requirements:
  • Audio Zones:
  • Interactive Elements:

Tags: #location #[faction-control] #[seclevel-0/1/2/3] Access Methods: #[stealth/combat/social/hacking/exploration] Priority: #[critical/important/optional/flavor] Status: #[concept/draft/implementing/complete/cut]