155 lines
3.4 KiB
Markdown
155 lines
3.4 KiB
Markdown
# {{Beat Title}}
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## Basic Info
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- **Act:** [[Act 1|Act 2|Act 3]]
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- **Chapter/Scene:**
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- **Beat Type:** (Plot, Character, World, Revelation, Choice)
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- **Tone:** (Tense, Revelatory, Action, Quiet, Disturbing)
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- **Duration:**
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## Summary
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- **What happens:**
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- **Why it matters:**
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- **Emotional goal:**
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## Story Function
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- **Plot advancement:**
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- **Character development:**
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- **World building:**
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- **Theme exploration:**
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- **Information revealed:**
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## Setting & Context
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- **Location:** [[Location Name]]
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- **Time/Circumstances:**
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- **Atmosphere:**
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- **Corporate presence:**
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- **Surveillance level:**
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## Characters Present
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- **Protagonist role:**
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- **Key NPCs:** [[Character 1]], [[Character 2]]
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- **Corporate agents:**
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- **Civilians affected:**
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## Player Agency
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### Interaction Type
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- **Cutscene:**
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- **Interactive dialogue:**
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- **Gameplay sequence:**
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- **Environmental discovery:**
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- **Player choice moment:**
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### Player Options
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- **Corporate-aligned choice:**
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- Outcome:
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- **Resistance-aligned choice:**
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- Outcome:
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- **Independent/Neutral choice:**
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- Outcome:
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- **Morally ambiguous choice:**
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- Outcome:
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### Approach Variations
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- **Stealth discovery:**
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- **Direct confrontation:**
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- **Social manipulation:**
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- **Technical/hacking:**
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## Dark Sci-Fi Elements
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### Corporate Influence
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- **Surveillance implications:**
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- **Control mechanisms:**
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- **Propaganda presence:**
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### Moral Complexity
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- **Ethical dilemma:**
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- **Gray area decisions:**
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- **Unintended consequences:**
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### Technology Impact
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- **Augmentation relevance:**
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- **System dependencies:**
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- **Digital vs human:**
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## Information Layer
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### Surface Level
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- **What's obvious:**
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- **Public information:**
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### Hidden Truth
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- **What's really happening:**
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- **Corporate secrets:**
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- **Personal revelations:**
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### Investigation Options
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- **Environmental clues:**
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- **Data logs/terminals:**
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- **Character dialogue:**
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- **Optional discoveries:**
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## Emotional Beats
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- **Opening mood:**
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- **Tension building:**
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- **Climax moment:**
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- **Resolution feeling:**
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- **Setup for next:**
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## Dialogue & Key Moments
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### Important Lines
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- **Character revelation:**
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- **Corporate doublespeak:**
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- **Personal truth:**
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### Visual Moments
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- **Key imagery:**
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- **Environmental storytelling:**
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- **Symbolic elements:**
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## Consequences
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### Immediate Effects
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- **Character reactions:**
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- **Relationship changes:**
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- **Information gained:**
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### Long-term Impact
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- **Story implications:**
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- **Future quest access:**
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- **Character arc progression:**
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- **World state changes:**
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## Multiple Outcomes
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### Based on Player Choice
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- **Corporate favor:**
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- **Resistance support:**
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- **Personal relationships:**
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- **Future complications:**
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### Based on Previous Actions
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- **High tech approach:**
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- **Low profile approach:**
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- **Previous faction choices:**
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## Connections
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- **Previous beat:** [[Beat Name]]
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- **Next beat:** [[Beat Name]]
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- **Parallel storylines:**
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- **Foreshadowing setup:**
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## Technical Requirements
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- **Assets needed:**
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- **Special mechanics:**
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- **Performance considerations:**
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- **Player feedback systems:**
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## Development Notes
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- **Design intent:**
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- **Player experience goals:**
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- **Thematic purpose:**
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- **Alternative versions:**
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---
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**Tags:** #story-beat #[act1/act2/act3] #[main-story/side-story]
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**Faction Impact:** #[human/automaton/bioslave/uploaded]
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**Player Agency:** #[high-choice/medium-choice/low-choice]
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**Status:** #[concept/draft/implementing/complete/cut] |