139 lines
2.7 KiB
Markdown
139 lines
2.7 KiB
Markdown
# {{Scene Title}} - Dialogue
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## Scene Context
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- **Characters Present:**
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- **Location:** [[Location Name]]
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- **Situation/Context:**
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- **Player's Previous Actions:**
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- **Emotional State:**
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- **Time Constraints:**
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## Opening
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### Scene Setup
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- **How scene begins:**
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- **Character positions:**
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- **Environmental factors:**
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### Opening Line
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**[Character Name]:**
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## Main Dialogue Flow
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### Branch Point 1
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**[Character Name]:**
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**Player Options:**
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1. **[Tone: Aggressive]**
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- Response:
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2. **[Tone: Diplomatic]**
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- Response:
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3. **[Tone: Curious]**
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- Response:
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4. **[Tone: Sarcastic]**
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- Response:
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### Follow-up (If Player Chose Option 1)
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**[Character Name]:**
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**Player Options:**
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1.
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2.
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3.
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### Follow-up (If Player Chose Option 2)
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**[Character Name]:**
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**Player Options:**
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1.
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2.
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3.
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### Branch Point 2
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*[Continue pattern for major decision points]*
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## Conditional Dialogue
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### If High Relationship
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- **Alternative lines:**
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- **Different options available:**
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### If Low Relationship
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- **Alternative lines:**
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- **Different options available:**
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### If Previous Quest Completed
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- **Reference dialogue:**
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- **Additional options:**
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### If Player Has Specific Item
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- **Special dialogue:**
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- **Unique resolution:**
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## Multiple Endings
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### Ending A: Success
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- **Final lines:**
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- **Outcome:**
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- **Relationship change:**
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### Ending B: Partial Success
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- **Final lines:**
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- **Outcome:**
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- **Relationship change:**
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### Ending C: Failure
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- **Final lines:**
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- **Outcome:**
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- **Relationship change:**
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## Character Voice Notes
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### [Character Name] Voice Guide
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- **Speaking style:**
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- **Common phrases:**
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- **Emotional patterns:**
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- **Speech quirks:**
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### Player Character Voice
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- **Tone options available:**
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- **Personality traits shown:**
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- **Growth/change reflected:**
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## Technical Implementation
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### Dialogue System Requirements
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- **Variables to track:**
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- **Conditions to check:**
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- **Flags to set:**
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### Voice Acting Notes
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- **Delivery instructions:**
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- **Emotional emphasis:**
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- **Pacing notes:**
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### Localization Notes
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- **Cultural considerations:**
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- **Translation challenges:**
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- **Alternative phrasings:**
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## Testing Checklist
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- [ ] All dialogue paths accessible
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- [ ] Conditions work properly
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- [ ] Character voice consistent
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- [ ] Player choices meaningful
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- [ ] Appropriate responses to all options
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- [ ] Emotional arc clear
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## Development Notes
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### Writing Goals
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- **Character development:**
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- **Information to convey:**
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- **Emotional journey:**
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### Revision History
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-
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### Feedback Notes
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-
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---
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**Tags:** #dialogue #[character-involved] #[faction-context]
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**Player Agency:** #[high-choice/medium-choice/low-choice]
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**Priority:** #[critical/important/optional/flavor]
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**Status:** #[concept/draft/implementing/complete/cut] |