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voider-obsidian/00-Templates/Game Overview Template.md
Will Stuckey 9faeb50735 initial commit
2025-10-01 11:23:23 -05:00

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{{Game Title}} - Master Overview

Core Concept

High-Concept Pitch

  • One-Liner:
  • Genre:
  • Platform:
  • Target Audience:
  • Estimated Playtime:

Core Pillars

  1. Pillar 1:
  2. Pillar 2:
  3. Pillar 3:

Unique Selling Points

Story Overview

Central Narrative

  • Main Plot:
  • Central Conflict:
  • Protagonist Journey:

Themes

  • Primary Theme:
  • Supporting Themes:
  • Thematic Questions:

Tone & Mood

  • Overall Tone:
  • Emotional Range:
  • Atmosphere:

Core Gameplay

Primary Mechanics

  • Core Loop:
  • Key Systems:
  • Player Progression:

Secondary Features

Innovation Points

World & Setting

Setting Overview

  • World Type:
  • Time Period:
  • Scale:
  • Key Locations:

World State

  • Political Situation:
  • Social Structure:
  • Technology Level:
  • Supernatural Elements:

Characters

Protagonist

Main Supporting Cast

Primary Antagonist

Story Structure

Act 1: Setup

  • Length:
  • Key Events:
  • Player Goals:

Act 2: Confrontation

  • Length:
  • Key Events:
  • Player Goals:

Act 3: Resolution

  • Length:
  • Key Events:
  • Player Goals:

Key Locations

Primary Hub

Major Locations

Major Quests/Missions

Main Story Quests

  1. Quest Name - Brief description
  2. Quest Name - Brief description
  3. Quest Name - Brief description

Key Side Content

Technical Scope

Target Specifications

  • Engine/Platform:
  • Target Resolution:
  • Performance Goals:
  • Platform-Specific Features:

Asset Requirements

  • Art Style:
  • Audio Style:
  • Localization Needs:

Development Timeline

Pre-Production

  • Duration:
  • Key Deliverables:

Production Phases

  • Phase 1:
  • Phase 2:
  • Phase 3:

Key Milestones

  • Alpha:
  • Beta:
  • Gold Master:

Team & Resources

Core Team Roles

  • Writing:
  • Design:
  • Art:
  • Programming:

External Resources

Risk Assessment

Major Risks

  1. Risk:
    • Mitigation:
  2. Risk:
    • Mitigation:

Dependencies

Success Metrics

Quality Metrics

Commercial Metrics

Critical Reception Goals

Post-Launch Plans

DLC/Expansion Ideas

Sequel Potential

Long-term Vision

Reference & Inspiration

Similar Games

  • Game 1 - What we're taking/avoiding
  • Game 2 - What we're taking/avoiding

Other Media Inspirations

  • Books/Movies/Shows:
  • Real-world References:

Living Documents

Master Lists

Design Documents

Development Tracking