146 lines
3.2 KiB
Markdown
146 lines
3.2 KiB
Markdown
# {{Lore Topic}}
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## Basic Info
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- **Type:** (Corporation, Technology, Event, Culture, Location, Conspiracy)
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- **Importance:** (Critical, Important, Background)
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- **Time Period:** (Pre-war, Corporate era, Current, etc.)
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- **Classification Level:** (Public, Restricted, Classified, Unknown)
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## Overview
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- **What it is:**
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- **Why it matters:**
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- **Current status:**
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- **Public vs. reality:**
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## Key Facts
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- **Essential details:**
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- **Who's involved:**
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- **What happened:**
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- **Hidden truth:**
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## Corporate Angle
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### Official Story
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- **Corporate narrative:**
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- **Public relations spin:**
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- **Approved information:**
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### Reality
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- **What actually happened:**
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- **Corporate involvement:**
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- **Cover-up details:**
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- **Ongoing consequences:**
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## Impact on World
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### Social Impact
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- **How people live:**
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- **Class divisions:**
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- **Daily life changes:**
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### Political Impact
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- **Power structures:**
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- **Corporate control:**
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- **Resistance movements:**
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### Technological Impact
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- **Tech development:**
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- **Augmentation effects:**
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- **System dependencies:**
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## Player Discovery
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### How Players Learn
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- **Environmental clues:**
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- **Character dialogue:**
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- **Data logs/files:**
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- **Direct experience:**
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### Information Layers
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- **Surface level:**
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- **Deeper investigation:**
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- **Hidden truth:**
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## Game Integration
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### Story Relevance
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- **Main plot connection:**
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- **Character motivations:**
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- **Thematic significance:**
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### Gameplay Impact
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- **Affects systems:** [[System 1]], [[System 2]]
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- **Influences NPCs:** [[Character 1]], [[Character 2]]
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- **Relevant locations:** [[Location 1]], [[Location 2]]
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### Quest Integration
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- **Related missions:** [[Quest 1]]
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- **Information trading:**
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- **Player choices:**
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## Dark Elements
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### Moral Ambiguity
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- **Ethical questions:**
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- **Gray area decisions:**
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- **Unintended consequences:**
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### Conspiracy Aspects
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- **Who benefits:**
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- **Who suffers:**
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- **Cover-up methods:**
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### Human Cost
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- **Casualties:**
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- **Social damage:**
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- **Psychological impact:**
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## Factions & Perspectives
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### Corporate View
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- **Official position:**
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- **Internal knowledge:**
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- **Damage control:**
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### Resistance View
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- **Opposition stance:**
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- **Underground truth:**
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- **Action plans:**
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### Civilian Impact
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- **Public awareness:**
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- **Personal effects:**
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- **Survival adaptations:**
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## Connected Elements
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- **Related lore:** [[Lore Entry 1]], [[Lore Entry 2]]
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- **Affected characters:**
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- **Relevant technology:**
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- **Historical events:**
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## Evidence & Sources
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### Physical Evidence
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- **Documents:**
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- **Locations:**
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- **Technology:**
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### Witness Accounts
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- **Survivors:**
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- **Whistleblowers:**
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- **Corporate insiders:**
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### Digital Trails
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- **Data logs:**
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- **Communication records:**
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- **Security footage:**
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## Player Agency
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### Investigation Options
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- **Research methods:**
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- **Information sources:**
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- **Discovery paths:**
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### Choice Impact
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- **How player actions affect this:**
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- **Revelation consequences:**
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- **Alternative outcomes:**
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---
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**Tags:** #lore #[faction-related] #[main-story/side-story/background-lore/set-dressing]
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**Classification:** #[seclevel-0/1/2/3]
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**Impact:** #[world-changing/faction-affecting/personal/local]
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**Status:** #[concept/draft/implementing/complete/cut] |