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voider-obsidian/00-Templates/Lore Entry Template.md
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# {{Lore Topic}}
## Basic Info
- **Type:** (Corporation, Technology, Event, Culture, Location, Conspiracy)
- **Importance:** (Critical, Important, Background)
- **Time Period:** (Pre-war, Corporate era, Current, etc.)
- **Classification Level:** (Public, Restricted, Classified, Unknown)
## Overview
- **What it is:**
- **Why it matters:**
- **Current status:**
- **Public vs. reality:**
## Key Facts
- **Essential details:**
- **Who's involved:**
- **What happened:**
- **Hidden truth:**
## Corporate Angle
### Official Story
- **Corporate narrative:**
- **Public relations spin:**
- **Approved information:**
### Reality
- **What actually happened:**
- **Corporate involvement:**
- **Cover-up details:**
- **Ongoing consequences:**
## Impact on World
### Social Impact
- **How people live:**
- **Class divisions:**
- **Daily life changes:**
### Political Impact
- **Power structures:**
- **Corporate control:**
- **Resistance movements:**
### Technological Impact
- **Tech development:**
- **Augmentation effects:**
- **System dependencies:**
## Player Discovery
### How Players Learn
- **Environmental clues:**
- **Character dialogue:**
- **Data logs/files:**
- **Direct experience:**
### Information Layers
- **Surface level:**
- **Deeper investigation:**
- **Hidden truth:**
## Game Integration
### Story Relevance
- **Main plot connection:**
- **Character motivations:**
- **Thematic significance:**
### Gameplay Impact
- **Affects systems:** [[System 1]], [[System 2]]
- **Influences NPCs:** [[Character 1]], [[Character 2]]
- **Relevant locations:** [[Location 1]], [[Location 2]]
### Quest Integration
- **Related missions:** [[Quest 1]]
- **Information trading:**
- **Player choices:**
## Dark Elements
### Moral Ambiguity
- **Ethical questions:**
- **Gray area decisions:**
- **Unintended consequences:**
### Conspiracy Aspects
- **Who benefits:**
- **Who suffers:**
- **Cover-up methods:**
### Human Cost
- **Casualties:**
- **Social damage:**
- **Psychological impact:**
## Factions & Perspectives
### Corporate View
- **Official position:**
- **Internal knowledge:**
- **Damage control:**
### Resistance View
- **Opposition stance:**
- **Underground truth:**
- **Action plans:**
### Civilian Impact
- **Public awareness:**
- **Personal effects:**
- **Survival adaptations:**
## Connected Elements
- **Related lore:** [[Lore Entry 1]], [[Lore Entry 2]]
- **Affected characters:**
- **Relevant technology:**
- **Historical events:**
## Evidence & Sources
### Physical Evidence
- **Documents:**
- **Locations:**
- **Technology:**
### Witness Accounts
- **Survivors:**
- **Whistleblowers:**
- **Corporate insiders:**
### Digital Trails
- **Data logs:**
- **Communication records:**
- **Security footage:**
## Player Agency
### Investigation Options
- **Research methods:**
- **Information sources:**
- **Discovery paths:**
### Choice Impact
- **How player actions affect this:**
- **Revelation consequences:**
- **Alternative outcomes:**
---
**Tags:** #lore #[faction-related] #[main-story/side-story/background-lore/set-dressing]
**Classification:** #[seclevel-0/1/2/3]
**Impact:** #[world-changing/faction-affecting/personal/local]
**Status:** #[concept/draft/implementing/complete/cut]