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voider-obsidian/00-Templates/Dialogue Scene Template.md
Will Stuckey 9faeb50735 initial commit
2025-10-01 11:23:23 -05:00

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{{Scene Title}} - Dialogue

Scene Context

  • Characters Present:
  • Location: Location Name
  • Situation/Context:
  • Player's Previous Actions:
  • Emotional State:
  • Time Constraints:

Opening

Scene Setup

  • How scene begins:
  • Character positions:
  • Environmental factors:

Opening Line

[Character Name]:

Main Dialogue Flow

Branch Point 1

[Character Name]:

Player Options:

  1. [Tone: Aggressive]
    • Response:
  2. [Tone: Diplomatic]
    • Response:
  3. [Tone: Curious]
    • Response:
  4. [Tone: Sarcastic]
    • Response:

Follow-up (If Player Chose Option 1)

[Character Name]:

Player Options: 1. 2. 3.

Follow-up (If Player Chose Option 2)

[Character Name]:

Player Options: 1. 2. 3.

Branch Point 2

[Continue pattern for major decision points]

Conditional Dialogue

If High Relationship

  • Alternative lines:
  • Different options available:

If Low Relationship

  • Alternative lines:
  • Different options available:

If Previous Quest Completed

  • Reference dialogue:
  • Additional options:

If Player Has Specific Item

  • Special dialogue:
  • Unique resolution:

Multiple Endings

Ending A: Success

  • Final lines:
  • Outcome:
  • Relationship change:

Ending B: Partial Success

  • Final lines:
  • Outcome:
  • Relationship change:

Ending C: Failure

  • Final lines:
  • Outcome:
  • Relationship change:

Character Voice Notes

[Character Name] Voice Guide

  • Speaking style:
  • Common phrases:
  • Emotional patterns:
  • Speech quirks:

Player Character Voice

  • Tone options available:
  • Personality traits shown:
  • Growth/change reflected:

Technical Implementation

Dialogue System Requirements

  • Variables to track:
  • Conditions to check:
  • Flags to set:

Voice Acting Notes

  • Delivery instructions:
  • Emotional emphasis:
  • Pacing notes:

Localization Notes

  • Cultural considerations:
  • Translation challenges:
  • Alternative phrasings:

Testing Checklist

  • All dialogue paths accessible
  • Conditions work properly
  • Character voice consistent
  • Player choices meaningful
  • Appropriate responses to all options
  • Emotional arc clear

Development Notes

Writing Goals

  • Character development:
  • Information to convey:
  • Emotional journey:

Revision History

Feedback Notes


Tags: #dialogue #[character-involved] #[faction-context] Player Agency: #[high-choice/medium-choice/low-choice] Priority: #[critical/important/optional/flavor] Status: #[concept/draft/implementing/complete/cut]