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voider-obsidian/00-Templates/Gameplay System Template.md
Will Stuckey 9faeb50735 initial commit
2025-10-01 11:23:23 -05:00

2.5 KiB

{{System Name}}

Basic Info

  • System Type: (Combat, Hacking, Stealth, Augmentation, Social, etc.)
  • Core Purpose:
  • Player Interaction: (Active/Passive/Both)
  • Complexity: (Simple/Medium/Complex)

How It Works

  • Basic Function:
  • Player Input:
  • System Response:
  • Key Resources: (Energy, Credits, Data, etc.)

Core Mechanics

Primary Actions

Success/Failure

  • Success conditions:
  • Failure consequences:
  • Partial success:

Limitations

  • What blocks players:
  • Resource costs:
  • Cooldowns/restrictions:

Player Progression

  • How to improve:
  • Upgrades available:
  • Augmentation integration:
  • Skill unlocks:

Integration

Story Impact

  • Narrative purpose:
  • Character development:

Other Systems

Environmental Use

Player Experience

  • Learning curve:
  • Mastery goals:
  • Emotional payoff:
  • Risk/reward balance:

Dark Sci-Fi Elements

Corporate Control

  • How corps limit this:
  • Black market alternatives:
  • Surveillance implications:

Moral Choices

  • Ethical dilemmas:
  • Unintended consequences:
  • Gray area decisions:

Technology Impact

  • Augmentation requirements:
  • Tech dependencies:
  • System vulnerabilities:

Multiple Approaches

High-Tech Path

  • Augmented abilities:
  • Corporate tools:
  • Advanced options:

Low-Tech Path

  • Analog methods:
  • Underground techniques:
  • Creative solutions:

Social Path

  • Information gathering:
  • Manipulation options:
  • Relationship leverage:

Balance & Exploits

  • Potential exploits:
  • Safeguards:
  • Difficulty scaling:
  • Player choice respect:

Technical Notes

  • Implementation needs:
  • UI requirements:
  • Performance considerations:
  • Player feedback systems:

Examples

Typical Use Case

  • Situation:
  • Player action:
  • System response:

Edge Case

  • Unusual scenario:
  • System behavior:

Tags: #system #[stealth/combat/social/hacking/exploration] Tech Integration: #[low-tech/high-tech/cutting-edge/experimental] Priority: #[critical/important/optional/flavor] Status: #[concept/draft/implementing/complete/cut]