151 lines
3.5 KiB
Markdown
151 lines
3.5 KiB
Markdown
# {{Location Name}}
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## Basic Info
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- **Type:** (Corporate facility, Slums, Underground, Space station, etc.)
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- **Size:** (Small, Medium, Large, Massive)
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- **Control:** (Corporate, Independent, Contested, Abandoned)
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- **Security Level:** (Public, Restricted, High Security, Black Site)
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## Description
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- **Visual Style:**
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- **Atmosphere:** (Sterile corporate, Gritty underground, Decaying, High-tech)
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- **Key Features:**
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- **Lighting/Mood:**
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- **Sounds/Ambience:**
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## Layout
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- **Main Areas:**
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- **Entry/Exit Points:**
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- **Hidden Areas:**
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- **Verticality:** (Single level, Multi-floor, Massive structure)
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## Control & Access
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### Who Runs It
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- **Primary Faction:**
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- **Secondary Presence:**
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- **Neutral Zones:**
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### Security Measures
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- **Surveillance:**
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- **Access Control:**
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- **Guards/Patrols:**
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- **Automated Defenses:**
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### Access Methods
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- **Official Entry:**
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- **Service Entrances:**
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- **Hidden Routes:**
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- **Augmentation Shortcuts:**
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## Inhabitants
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- **Key NPCs:** [[Character 1]], [[Character 2]]
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- **General Population:**
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- **Security Personnel:**
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- **Unique Individuals:**
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## Gameplay Elements
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### Stealth Opportunities
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- **Cover Points:**
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- **Ventilation/Maintenance:**
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- **Crowd Blending:**
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- **Shadow Areas:**
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### Combat Considerations
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- **Chokepoints:**
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- **Open Areas:**
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- **Environmental Hazards:**
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- **Escape Routes:**
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### Hacking/Tech
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- **Network Access Points:**
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- **Security Systems:**
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- **Data Terminals:**
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- **Augmentation Interfaces:**
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### Social Interactions
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- **Safe Conversation Zones:**
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- **Information Sources:**
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- **Trade Opportunities:**
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- **Faction Representatives:**
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## Story Integration
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- **Narrative Purpose:**
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- **Key Events Here:**
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- **Character Development:**
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- **Player Choices Impact:**
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## Quests & Activities
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- **Main Story Missions:** [[Quest 1]]
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- **Side Missions:** [[Quest 2]]
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- **Exploration Rewards:**
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- **Repeatable Activities:**
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## Items & Resources
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- **Loot Available:**
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- **Shops/Vendors:**
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- **Crafting Materials:**
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- **Unique Items:** [[Item Name]]
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## Dark Sci-Fi Elements
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### Corporate Presence
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- **Corporate branding:**
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- **Surveillance implications:**
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- **Worker conditions:**
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- **Propaganda/messaging:**
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### Social Divide
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- **Class separation:**
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- **Access inequality:**
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- **Living conditions:**
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- **Underground economy:**
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### Technology Impact
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- **Augmentation requirements:**
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- **Tech dependencies:**
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- **System failures:**
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- **Digital vs analog spaces:**
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## Multiple Approaches
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### High-Profile Path
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- **Official channels:**
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- **Corporate credentials:**
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- **Higher scrutiny:**
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### Stealth Path
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- **Hidden routes:**
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- **Avoiding detection:**
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- **Maintenance access:**
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### Social Path
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- **Networking:**
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- **Information gathering:**
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- **Relationship leverage:**
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### Force Path
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- **Direct confrontation:**
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- **Security response:**
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- **Collateral damage:**
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## Connections
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- **Adjacent Locations:** [[Location 1]], [[Location 2]]
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- **Transportation Links:**
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- **Communication Networks:**
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- **Supply Lines:**
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## Environmental Storytelling
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- **Visual Clues:**
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- **Hidden Messages:**
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- **Abandoned Areas:**
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- **Corporate Propaganda:**
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## Technical Notes
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- **Performance Considerations:**
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- **Lighting Requirements:**
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- **Audio Zones:**
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- **Interactive Elements:**
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---
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**Tags:** #location #[faction-control] #[seclevel-0/1/2/3]
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**Access Methods:** #[stealth/combat/social/hacking/exploration]
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**Priority:** #[critical/important/optional/flavor]
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**Status:** #[concept/draft/implementing/complete/cut] |