3.3 KiB
3.3 KiB
{{Quest Name}}
Basic Info
- Type: (Main Story, Side Quest, Corporate Job, Underground Mission)
- Giver: Character Name
- Location: Starting Location
- Level/Chapter:
- Estimated Time:
Summary
- One-liner:
- Full description:
- Why it matters:
Objectives
Primary Goal
Optional Objectives
Hidden Objectives
- (Player discovers through exploration/investigation)
Multiple Approaches
Corporate/Official Path
- Method:
- Requirements: (Clearance, augmentations, faction standing)
- Consequences:
Stealth Path
- Method:
- Requirements: (Skills, equipment, timing)
- Consequences:
Social/Information Path
- Method:
- Requirements: (Contacts, reputation, knowledge)
- Consequences:
Force/Direct Path
- Method:
- Requirements: (Weapons, combat skills, backup)
- Consequences:
Underground/Illegal Path
- Method:
- Requirements: (Black market contacts, illegal tech)
- Consequences:
Key Locations
- Start: Location
- Main areas: Location 1, Location 2
- End: Location
Characters Involved
Story Integration
- Plot relevance:
- Character development:
- World building:
- Player choice impact:
Moral Complexity
Ethical Dilemmas
- Gray area decisions:
- Competing loyalties:
- Unintended consequences:
Faction Implications
- Corporate interests:
- Resistance impact:
- Civilian effects:
Rewards & Consequences
Success Rewards
- Credits/Payment:
- Items/Equipment: Item
- Information/Data:
- Faction standing:
- Character relationships:
Failure Consequences
- Story impact:
- Relationship damage:
- Future complications:
Approach-Specific Outcomes
- Stealth bonus:
- Combat penalty:
- Social benefits:
- Corporate favor/disfavor:
Information & Secrets
What Player Learns
- Surface information:
- Hidden details:
- Corporate secrets:
- Personal revelations:
What Player Can Miss
- Optional discoveries:
- Hidden areas:
- Alternative solutions:
Branching & Variations
Player Choice Points
- Decision:
- Option A:
- Option B:
- Consequences:
Different Outcomes
- Best case:
- Worst case:
- Compromise solution:
Technical Requirements
Gameplay Systems Used
- Combat:
- Stealth:
- Hacking:
- Social:
- Augmentation:
Special Mechanics
- Unique elements:
- Environmental puzzles:
- Time pressure:
Failure States
- Can it be failed:
- Retry options:
- Alternative completion:
- Story continues anyway:
Development Notes
- Design goals:
- Player experience:
- Technical challenges:
- Testing priorities:
Tags: #quest #[main-story/side-story/background-lore/set-dressing] #[faction] Approaches: #[stealth/combat/social/hacking/exploration] Player Agency: #[high-choice/medium-choice/low-choice] Status: #[concept/draft/implementing/complete/cut]