Remove Main scene and script, add StateManagement library, update project structure documentation
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26
Scripts/Core/Main.cs
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26
Scripts/Core/Main.cs
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using EinSoftworks.Events;
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using EinSoftworks.Input;
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using EinSoftworks.Utilities;
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using Godot;
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namespace Voider;
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/// <summary>
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/// Main entry point for the Voider game.
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/// </summary>
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public partial class Main : Node2D
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{
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public override void _Ready()
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{
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GD.Print("Voider game initialized!");
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GD.Print("Libraries loaded:");
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GD.Print("- Utilities");
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GD.Print("- Input");
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GD.Print("- Events");
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}
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public override void _Process(double delta)
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{
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// Game loop logic here
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}
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}
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