Add Movement library integration with comprehensive test environment: include Movement.csproj reference, create LibraryTest scene with player controller, multiple test areas (bunny hop platforms, surf ramps, vertical tower, speed corridor), advanced lighting setup, input mappings for WASD/gamepad movement controls, and DebugHUD integration

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William Stuckey
2025-12-30 20:42:57 -06:00
parent 1b5a3aeeb3
commit 1c12ea3567
178 changed files with 4934 additions and 6 deletions

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# Enhanced Movement Test Map
## Design Philosophy
This test map is specifically designed to test Source Engine-style movement mechanics:
- Bunny hopping
- Air strafing
- Strafe jumping
- Surfing
- Crouch jumping
- Speed preservation
## Map Sections
### 1. Central Hub (Spawn)
- Large 100x100m floor
- Clear sightlines to all test areas
- Color-coded sections for easy navigation
### 2. Strafe Jump Course (Front-Right)
- Series of platforms requiring air strafing
- Progressive difficulty (gaps get wider)
- Tests momentum preservation and air control
### 3. Vertical Tower (Back-Left)
- Multi-level structure
- Tests jump height and climbing
- Crouch-jump challenges
### 4. Speed Corridor (Right)
- 50m straight corridor
- Distance markers every 10m
- Tests acceleration and max speed
### 5. Surf Ramps (Left)
- Multiple angled surfaces
- Tests surfing mechanics
- Speed gain/loss on slopes
### 6. Bunny Hop Track (Back)
- Flat area with markers
- Tests consecutive jumps
- Speed preservation measurement
### 7. Obstacle Course (Front-Left)
- Mixed challenges
- Stairs, walls, gaps, ramps
- Real-world movement scenarios
## Color Coding
- **Blue (Cyan with glow)**: Jump targets/platforms
- **Orange**: Ramps and slopes
- **Brown**: Stairs and steps
- **Red**: Walls and boundaries
- **Dark Gray**: Main floor
- **Green**: Speed markers (to be added)
## Recommended Additions
1. **Distance markers** - Visual indicators every 5-10m
2. **Height markers** - Show platform heights
3. **Speed zones** - Areas that show your speed
4. **Checkpoints** - For timing runs
5. **Respawn points** - Quick return to sections