Create local EventManager wrapper to expose ConfigurableEventManager as GlobalClass
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15
Scripts/EventManager.cs
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15
Scripts/EventManager.cs
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using Godot;
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using EinSoftworks.Events;
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namespace Voider;
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/// <summary>
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/// Wrapper for ConfigurableEventManager that makes it available in this project.
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/// This inherits from the library's ConfigurableEventManager.
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/// </summary>
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[GlobalClass]
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public partial class EventManager : ConfigurableEventManager
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{
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// Inherits all functionality from ConfigurableEventManager
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// You can add project-specific event manager functionality here if needed
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}
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