Initial commit: Create Voider game project with utilities, input, and events libraries
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27
.gitignore
vendored
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27
.gitignore
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# Godot 4+ specific ignores
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.godot/
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# Godot-specific ignores
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.import/
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export.cfg
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export_presets.cfg
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# Imported translations (automatically generated from CSV files)
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*.translation
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# Mono-specific ignores
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.mono/
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data_*/
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mono_crash.*.json
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# .NET specific ignores
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bin/
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obj/
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*.user
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*.suo
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*.userprefs
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*.sln.docstates
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# OS specific ignores
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.DS_Store
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Thumbs.db
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16
Voider.csproj
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Voider.csproj
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<Project Sdk="Godot.NET.Sdk/4.5.1">
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<PropertyGroup>
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<TargetFramework>net8.0</TargetFramework>
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<TargetFramework Condition=" '$(GodotTargetPlatform)' == 'android' ">net8.0</TargetFramework>
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<TargetFramework Condition=" '$(GodotTargetPlatform)' == 'ios' ">net8.0</TargetFramework>
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<EnableDynamicLoading>true</EnableDynamicLoading>
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<RootNamespace>Voider</RootNamespace>
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<AssemblyName>Voider</AssemblyName>
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</PropertyGroup>
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<ItemGroup>
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<ProjectReference Include="..\..\libraries\utilities\Utilities.csproj" />
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<ProjectReference Include="..\..\libraries\input\Input.csproj" />
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<ProjectReference Include="..\..\libraries\events\Events.csproj" />
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</ItemGroup>
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</Project>
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22
Voider.sln
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22
Voider.sln
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio Version 17
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VisualStudioVersion = 17.0.31903.59
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Voider", "Voider.csproj", "{A1B2C3D4-E5F6-4A5B-9C8D-1E2F3A4B5C6D}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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ExportDebug|Any CPU = ExportDebug|Any CPU
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ExportRelease|Any CPU = ExportRelease|Any CPU
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{A1B2C3D4-E5F6-4A5B-9C8D-1E2F3A4B5C6D}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{A1B2C3D4-E5F6-4A5B-9C8D-1E2F3A4B5C6D}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{A1B2C3D4-E5F6-4A5B-9C8D-1E2F3A4B5C6D}.ExportDebug|Any CPU.ActiveCfg = ExportDebug|Any CPU
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{A1B2C3D4-E5F6-4A5B-9C8D-1E2F3A4B5C6D}.ExportDebug|Any CPU.Build.0 = ExportDebug|Any CPU
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{A1B2C3D4-E5F6-4A5B-9C8D-1E2F3A4B5C6D}.ExportRelease|Any CPU.ActiveCfg = ExportRelease|Any CPU
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{A1B2C3D4-E5F6-4A5B-9C8D-1E2F3A4B5C6D}.ExportRelease|Any CPU.Build.0 = ExportRelease|Any CPU
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EndGlobalSection
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EndGlobal
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18
project.godot
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18
project.godot
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; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=5
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[application]
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config/name="Voider"
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config/features=PackedStringArray("4.5", "C#", "Forward Plus")
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[dotnet]
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project/assembly_name="Voider"
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