Remove Voider.csproj.old
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Scripts/Main.cs.uid
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Scripts/Main.cs.uid
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@@ -0,0 +1 @@
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uid://emch0q5mxf8k
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@@ -1,16 +0,0 @@
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<Project Sdk="Godot.NET.Sdk/4.5.1">
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<PropertyGroup>
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<TargetFramework>net8.0</TargetFramework>
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<TargetFramework Condition=" '$(GodotTargetPlatform)' == 'android' ">net8.0</TargetFramework>
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<TargetFramework Condition=" '$(GodotTargetPlatform)' == 'ios' ">net8.0</TargetFramework>
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<EnableDynamicLoading>true</EnableDynamicLoading>
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<RootNamespace>Voider</RootNamespace>
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<AssemblyName>Voider</AssemblyName>
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</PropertyGroup>
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<ItemGroup>
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<ProjectReference Include="..\..\libraries\utilities\Utilities.csproj" />
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<ProjectReference Include="..\..\libraries\input\Input.csproj" />
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<ProjectReference Include="..\..\libraries\events\Events.csproj" />
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</ItemGroup>
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</Project>
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