William Stuckey
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04dcf8d0e6
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Optimize Player UI updates with threshold-based rendering and add performance profiler autoload: implement UI_UPDATE_THRESHOLD constant to reduce unnecessary label updates, add conditional DEBUG compilation for debug prints, wrap debug output in preprocessor directives, add PerformanceProfiler autoload, switch to JoltPhysics3D engine, enable VSync, configure rendering quality settings (TAA, SSAA, anisotropic filtering, shadow atlas), and update main scene path
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2026-01-03 16:07:49 -06:00 |
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William Stuckey
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1c12ea3567
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Add Movement library integration with comprehensive test environment: include Movement.csproj reference, create LibraryTest scene with player controller, multiple test areas (bunny hop platforms, surf ramps, vertical tower, speed corridor), advanced lighting setup, input mappings for WASD/gamepad movement controls, and DebugHUD integration
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2025-12-30 20:42:57 -06:00 |
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William Stuckey
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1b5a3aeeb3
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Add Camera library integration and testing: include Camera.csproj reference, create FirstPersonCamera and OrbitCamera instances with runtime mode switching and effects demonstration
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2025-12-30 12:32:28 -06:00 |
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William Stuckey
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1637f14b58
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Remove Main scene and script, add StateManagement library, update project structure documentation
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2025-12-29 17:36:31 -06:00 |
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William Stuckey
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79bf76ee33
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Csharpier cleanup
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2025-12-29 14:33:39 -06:00 |
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Will Stuckey
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873cc7dd17
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Refactor event management: remove old EventManager and EventExample scripts, add new Core/EventManager as singleton
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2025-10-28 13:02:48 -05:00 |
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Will Stuckey
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3deeb42403
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Create local EventManager wrapper to expose ConfigurableEventManager as GlobalClass
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2025-10-28 12:34:50 -05:00 |
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Will Stuckey
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33cb8e82d4
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Add ConfigurableEventManager implementation with example and guide
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2025-10-28 12:31:59 -05:00 |
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Will Stuckey
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a1f09a6a3b
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Remove Voider.csproj.old
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2025-10-28 12:29:00 -05:00 |
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Will Stuckey
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4c6ce0598a
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Add project structure: directories, Main scene, and README
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2025-10-28 12:03:34 -05:00 |
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