William Stuckey
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04dcf8d0e6
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Optimize Player UI updates with threshold-based rendering and add performance profiler autoload: implement UI_UPDATE_THRESHOLD constant to reduce unnecessary label updates, add conditional DEBUG compilation for debug prints, wrap debug output in preprocessor directives, add PerformanceProfiler autoload, switch to JoltPhysics3D engine, enable VSync, configure rendering quality settings (TAA, SSAA, anisotropic filtering, shadow atlas), and update main scene path
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2026-01-03 16:07:49 -06:00 |
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William Stuckey
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1c12ea3567
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Add Movement library integration with comprehensive test environment: include Movement.csproj reference, create LibraryTest scene with player controller, multiple test areas (bunny hop platforms, surf ramps, vertical tower, speed corridor), advanced lighting setup, input mappings for WASD/gamepad movement controls, and DebugHUD integration
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2025-12-30 20:42:57 -06:00 |
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William Stuckey
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1637f14b58
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Remove Main scene and script, add StateManagement library, update project structure documentation
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2025-12-29 17:36:31 -06:00 |
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Will Stuckey
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4c6ce0598a
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Add project structure: directories, Main scene, and README
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2025-10-28 12:03:34 -05:00 |
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Will Stuckey
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40e6524805
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Initial commit: Create Voider game project with utilities, input, and events libraries
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2025-10-28 11:56:18 -05:00 |
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