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voider/Scenes/Testing/EnhancedTestMap.md

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Enhanced Movement Test Map

Design Philosophy

This test map is specifically designed to test Source Engine-style movement mechanics:

  • Bunny hopping
  • Air strafing
  • Strafe jumping
  • Surfing
  • Crouch jumping
  • Speed preservation

Map Sections

1. Central Hub (Spawn)

  • Large 100x100m floor
  • Clear sightlines to all test areas
  • Color-coded sections for easy navigation

2. Strafe Jump Course (Front-Right)

  • Series of platforms requiring air strafing
  • Progressive difficulty (gaps get wider)
  • Tests momentum preservation and air control

3. Vertical Tower (Back-Left)

  • Multi-level structure
  • Tests jump height and climbing
  • Crouch-jump challenges

4. Speed Corridor (Right)

  • 50m straight corridor
  • Distance markers every 10m
  • Tests acceleration and max speed

5. Surf Ramps (Left)

  • Multiple angled surfaces
  • Tests surfing mechanics
  • Speed gain/loss on slopes

6. Bunny Hop Track (Back)

  • Flat area with markers
  • Tests consecutive jumps
  • Speed preservation measurement

7. Obstacle Course (Front-Left)

  • Mixed challenges
  • Stairs, walls, gaps, ramps
  • Real-world movement scenarios

Color Coding

  • Blue (Cyan with glow): Jump targets/platforms
  • Orange: Ramps and slopes
  • Brown: Stairs and steps
  • Red: Walls and boundaries
  • Dark Gray: Main floor
  • Green: Speed markers (to be added)
  1. Distance markers - Visual indicators every 5-10m
  2. Height markers - Show platform heights
  3. Speed zones - Areas that show your speed
  4. Checkpoints - For timing runs
  5. Respawn points - Quick return to sections