harrison
  • Joined on 2025-09-17
harrison pushed to main at projects/voider 2026-01-03 22:08:01 +00:00
04dcf8d0e6 Optimize Player UI updates with threshold-based rendering and add performance profiler autoload: implement UI_UPDATE_THRESHOLD constant to reduce unnecessary label updates, add conditional DEBUG compilation for debug prints, wrap debug output in preprocessor directives, add PerformanceProfiler autoload, switch to JoltPhysics3D engine, enable VSync, configure rendering quality settings (TAA, SSAA, anisotropic filtering, shadow atlas), and update main scene path
harrison pushed to main at projects/voider 2026-01-01 15:47:50 +00:00
0d69ad30fb Remove unused normal map textures and import files from project root
harrison pushed to main at projects/voider 2025-12-31 02:43:07 +00:00
1c12ea3567 Add Movement library integration with comprehensive test environment: include Movement.csproj reference, create LibraryTest scene with player controller, multiple test areas (bunny hop platforms, surf ramps, vertical tower, speed corridor), advanced lighting setup, input mappings for WASD/gamepad movement controls, and DebugHUD integration
harrison pushed to main at harrison/documentation 2025-12-30 18:34:03 +00:00
13ea042ebf Updated status for StateManagement and Camera libraries to complete, removed Physics library section
harrison pushed to main at projects/voider 2025-12-30 18:32:33 +00:00
1b5a3aeeb3 Add Camera library integration and testing: include Camera.csproj reference, create FirstPersonCamera and OrbitCamera instances with runtime mode switching and effects demonstration
harrison pushed to main at projects/voider 2025-12-30 03:08:58 +00:00
1ba343c787 Update README with detailed scene organization structure and remove empty scene files
harrison pushed to main at harrison/documentation 2025-12-29 23:37:08 +00:00
0ee242218c Updated status for Input and Events libraries to complete
harrison pushed to main at projects/voider 2025-12-29 23:36:35 +00:00
1637f14b58 Remove Main scene and script, add StateManagement library, update project structure documentation
harrison pushed to main at harrison/documentation 2025-12-29 21:11:16 +00:00
1e65e5529b Csharpier cleanup
harrison pushed to main at projects/voider 2025-12-29 20:44:51 +00:00
79bf76ee33 Csharpier cleanup
harrison pushed to main at projects/voider 2025-10-28 18:02:51 +00:00
873cc7dd17 Refactor event management: remove old EventManager and EventExample scripts, add new Core/EventManager as singleton
harrison pushed to main at projects/voider 2025-10-28 17:34:53 +00:00
3deeb42403 Create local EventManager wrapper to expose ConfigurableEventManager as GlobalClass
harrison pushed to main at projects/voider 2025-10-28 17:33:24 +00:00
4c81fffb2f Fix Main.tscn: Use ConfigurableEventManager as GlobalClass type
harrison pushed to main at projects/voider 2025-10-28 17:32:00 +00:00
33cb8e82d4 Add ConfigurableEventManager implementation with example and guide
harrison pushed to main at projects/voider 2025-10-28 17:29:01 +00:00
a1f09a6a3b Remove Voider.csproj.old
harrison pushed to main at projects/voider 2025-10-28 17:03:36 +00:00
4c6ce0598a Add project structure: directories, Main scene, and README
harrison pushed to main at projects/voider 2025-10-28 16:58:16 +00:00
40e6524805 Initial commit: Create Voider game project with utilities, input, and events libraries
harrison created branch main in projects/voider 2025-10-28 16:58:16 +00:00
harrison created repository projects/voider 2025-10-28 16:57:11 +00:00
harrison pushed to main at projects/test-game 2025-10-24 20:29:48 +00:00
9d37b03c33 updated libraries