harrison
  • Joined on 2025-09-16
harrison pushed to master at harrison/ein-ai-proxy 2026-03-27 11:57:15 -05:00
a5cb4b52a8 added working scriptable widget for ai api usage info
harrison pushed to master at harrison/ein-ai-proxy 2026-03-27 11:39:05 -05:00
f31a89f10c fix: track usage for all providers, not just when tokens extracted
harrison pushed to master at harrison/ein-ai-proxy 2026-03-27 11:04:45 -05:00
c01e1a6e87 added router details to usage endpoint
harrison pushed to master at harrison/ein-ai-proxy 2026-03-27 10:59:30 -05:00
c8777b45ff updated api return
harrison pushed to master at harrison/ein-ai-proxy 2026-03-26 19:43:36 -05:00
e7fe5732b7 Add /usage endpoint with token tracking, live balances, and cost calculations
harrison pushed to master at harrison/ein-ai-proxy 2026-03-26 18:59:08 -05:00
be3dccbe10 Polish README: simplify routing table, clarify deploy target, add .gitignore to files
harrison pushed to master at harrison/ein-ai-proxy 2026-03-26 18:56:03 -05:00
38c1b78e68 Add Roo Code context sync: .clinerules symlink and sync script
harrison pushed to master at harrison/ein-ai-proxy 2026-03-26 18:33:43 -05:00
d628b65b18 Document AI context files and global CLAUDE.md update workflow
harrison pushed to master at harrison/ein-ai-proxy 2026-03-26 18:31:06 -05:00
e1572a69c6 Fix deploy.sh step counter and document auth token retrieval
harrison pushed to master at harrison/ein-ai-proxy 2026-03-26 18:26:10 -05:00
e84f17efdb Rewrite README.md with full documentation
harrison pushed to master at harrison/ein-ai-proxy 2026-03-26 18:22:49 -05:00
3cfc7cffeb Add persistent context files and cleanup stale references
harrison pushed to master at harrison/ein-ai-proxy 2026-03-26 14:41:29 -05:00
2e71fda765 Update README.md
harrison pushed to master at harrison/ein-ai-proxy 2026-03-26 14:38:58 -05:00
7fc0bafb01 Initial commit: ein-ai-proxy
harrison created branch master in harrison/ein-ai-proxy 2026-03-26 14:38:58 -05:00
harrison created repository harrison/ein-ai-proxy 2026-03-26 14:38:22 -05:00
harrison pushed to main at projects/voider 2026-01-03 16:08:01 -06:00
04dcf8d0e6 Optimize Player UI updates with threshold-based rendering and add performance profiler autoload: implement UI_UPDATE_THRESHOLD constant to reduce unnecessary label updates, add conditional DEBUG compilation for debug prints, wrap debug output in preprocessor directives, add PerformanceProfiler autoload, switch to JoltPhysics3D engine, enable VSync, configure rendering quality settings (TAA, SSAA, anisotropic filtering, shadow atlas), and update main scene path
harrison pushed to main at projects/voider 2026-01-01 09:47:50 -06:00
0d69ad30fb Remove unused normal map textures and import files from project root
harrison pushed to main at projects/voider 2025-12-30 20:43:07 -06:00
1c12ea3567 Add Movement library integration with comprehensive test environment: include Movement.csproj reference, create LibraryTest scene with player controller, multiple test areas (bunny hop platforms, surf ramps, vertical tower, speed corridor), advanced lighting setup, input mappings for WASD/gamepad movement controls, and DebugHUD integration
harrison pushed to main at harrison/documentation 2025-12-30 12:34:03 -06:00
13ea042ebf Updated status for StateManagement and Camera libraries to complete, removed Physics library section
harrison pushed to main at projects/voider 2025-12-30 12:32:33 -06:00
1b5a3aeeb3 Add Camera library integration and testing: include Camera.csproj reference, create FirstPersonCamera and OrbitCamera instances with runtime mode switching and effects demonstration