66 lines
1.6 KiB
Markdown
66 lines
1.6 KiB
Markdown
# Enhanced Movement Test Map
|
|
|
|
## Design Philosophy
|
|
|
|
This test map is specifically designed to test Source Engine-style movement mechanics:
|
|
- Bunny hopping
|
|
- Air strafing
|
|
- Strafe jumping
|
|
- Surfing
|
|
- Crouch jumping
|
|
- Speed preservation
|
|
|
|
## Map Sections
|
|
|
|
### 1. Central Hub (Spawn)
|
|
- Large 100x100m floor
|
|
- Clear sightlines to all test areas
|
|
- Color-coded sections for easy navigation
|
|
|
|
### 2. Strafe Jump Course (Front-Right)
|
|
- Series of platforms requiring air strafing
|
|
- Progressive difficulty (gaps get wider)
|
|
- Tests momentum preservation and air control
|
|
|
|
### 3. Vertical Tower (Back-Left)
|
|
- Multi-level structure
|
|
- Tests jump height and climbing
|
|
- Crouch-jump challenges
|
|
|
|
### 4. Speed Corridor (Right)
|
|
- 50m straight corridor
|
|
- Distance markers every 10m
|
|
- Tests acceleration and max speed
|
|
|
|
### 5. Surf Ramps (Left)
|
|
- Multiple angled surfaces
|
|
- Tests surfing mechanics
|
|
- Speed gain/loss on slopes
|
|
|
|
### 6. Bunny Hop Track (Back)
|
|
- Flat area with markers
|
|
- Tests consecutive jumps
|
|
- Speed preservation measurement
|
|
|
|
### 7. Obstacle Course (Front-Left)
|
|
- Mixed challenges
|
|
- Stairs, walls, gaps, ramps
|
|
- Real-world movement scenarios
|
|
|
|
## Color Coding
|
|
|
|
- **Blue (Cyan with glow)**: Jump targets/platforms
|
|
- **Orange**: Ramps and slopes
|
|
- **Brown**: Stairs and steps
|
|
- **Red**: Walls and boundaries
|
|
- **Dark Gray**: Main floor
|
|
- **Green**: Speed markers (to be added)
|
|
|
|
## Recommended Additions
|
|
|
|
1. **Distance markers** - Visual indicators every 5-10m
|
|
2. **Height markers** - Show platform heights
|
|
3. **Speed zones** - Areas that show your speed
|
|
4. **Checkpoints** - For timing runs
|
|
5. **Respawn points** - Quick return to sections
|