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voider-obsidian/00-Templates/Quest Template.md
Will Stuckey 9faeb50735 initial commit
2025-10-01 11:23:23 -05:00

3.3 KiB

{{Quest Name}}

Basic Info

Summary

  • One-liner:
  • Full description:
  • Why it matters:

Objectives

Primary Goal

Optional Objectives

Hidden Objectives

  • (Player discovers through exploration/investigation)

Multiple Approaches

Corporate/Official Path

  • Method:
  • Requirements: (Clearance, augmentations, faction standing)
  • Consequences:

Stealth Path

  • Method:
  • Requirements: (Skills, equipment, timing)
  • Consequences:

Social/Information Path

  • Method:
  • Requirements: (Contacts, reputation, knowledge)
  • Consequences:

Force/Direct Path

  • Method:
  • Requirements: (Weapons, combat skills, backup)
  • Consequences:

Underground/Illegal Path

  • Method:
  • Requirements: (Black market contacts, illegal tech)
  • Consequences:

Key Locations

Characters Involved

Story Integration

  • Plot relevance:
  • Character development:
  • World building:
  • Player choice impact:

Moral Complexity

Ethical Dilemmas

  • Gray area decisions:
  • Competing loyalties:
  • Unintended consequences:

Faction Implications

  • Corporate interests:
  • Resistance impact:
  • Civilian effects:

Rewards & Consequences

Success Rewards

  • Credits/Payment:
  • Items/Equipment: Item
  • Information/Data:
  • Faction standing:
  • Character relationships:

Failure Consequences

  • Story impact:
  • Relationship damage:
  • Future complications:

Approach-Specific Outcomes

  • Stealth bonus:
  • Combat penalty:
  • Social benefits:
  • Corporate favor/disfavor:

Information & Secrets

What Player Learns

  • Surface information:
  • Hidden details:
  • Corporate secrets:
  • Personal revelations:

What Player Can Miss

  • Optional discoveries:
  • Hidden areas:
  • Alternative solutions:

Branching & Variations

Player Choice Points

  1. Decision:
    • Option A:
    • Option B:
    • Consequences:

Different Outcomes

  • Best case:
  • Worst case:
  • Compromise solution:

Technical Requirements

Gameplay Systems Used

  • Combat:
  • Stealth:
  • Hacking:
  • Social:
  • Augmentation:

Special Mechanics

  • Unique elements:
  • Environmental puzzles:
  • Time pressure:

Failure States

  • Can it be failed:
  • Retry options:
  • Alternative completion:
  • Story continues anyway:

Development Notes

  • Design goals:
  • Player experience:
  • Technical challenges:
  • Testing priorities:

Tags: #quest #[main-story/side-story/background-lore/set-dressing] #[faction] Approaches: #[stealth/combat/social/hacking/exploration] Player Agency: #[high-choice/medium-choice/low-choice] Status: #[concept/draft/implementing/complete/cut]