2.7 KiB
2.7 KiB
{{Scene Title}} - Dialogue
Scene Context
- Characters Present:
- Location: Location Name
- Situation/Context:
- Player's Previous Actions:
- Emotional State:
- Time Constraints:
Opening
Scene Setup
- How scene begins:
- Character positions:
- Environmental factors:
Opening Line
[Character Name]:
Main Dialogue Flow
Branch Point 1
[Character Name]:
Player Options:
- [Tone: Aggressive]
- Response:
- [Tone: Diplomatic]
- Response:
- [Tone: Curious]
- Response:
- [Tone: Sarcastic]
- Response:
Follow-up (If Player Chose Option 1)
[Character Name]:
Player Options: 1. 2. 3.
Follow-up (If Player Chose Option 2)
[Character Name]:
Player Options: 1. 2. 3.
Branch Point 2
[Continue pattern for major decision points]
Conditional Dialogue
If High Relationship
- Alternative lines:
- Different options available:
If Low Relationship
- Alternative lines:
- Different options available:
If Previous Quest Completed
- Reference dialogue:
- Additional options:
If Player Has Specific Item
- Special dialogue:
- Unique resolution:
Multiple Endings
Ending A: Success
- Final lines:
- Outcome:
- Relationship change:
Ending B: Partial Success
- Final lines:
- Outcome:
- Relationship change:
Ending C: Failure
- Final lines:
- Outcome:
- Relationship change:
Character Voice Notes
[Character Name] Voice Guide
- Speaking style:
- Common phrases:
- Emotional patterns:
- Speech quirks:
Player Character Voice
- Tone options available:
- Personality traits shown:
- Growth/change reflected:
Technical Implementation
Dialogue System Requirements
- Variables to track:
- Conditions to check:
- Flags to set:
Voice Acting Notes
- Delivery instructions:
- Emotional emphasis:
- Pacing notes:
Localization Notes
- Cultural considerations:
- Translation challenges:
- Alternative phrasings:
Testing Checklist
- All dialogue paths accessible
- Conditions work properly
- Character voice consistent
- Player choices meaningful
- Appropriate responses to all options
- Emotional arc clear
Development Notes
Writing Goals
- Character development:
- Information to convey:
- Emotional journey:
Revision History
Feedback Notes
Tags: #dialogue #[character-involved] #[faction-context] Player Agency: #[high-choice/medium-choice/low-choice] Priority: #[critical/important/optional/flavor] Status: #[concept/draft/implementing/complete/cut]