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voider-obsidian/00-Templates/Dialogue Scene Template.md
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# {{Scene Title}} - Dialogue
## Scene Context
- **Characters Present:**
- **Location:** [[Location Name]]
- **Situation/Context:**
- **Player's Previous Actions:**
- **Emotional State:**
- **Time Constraints:**
## Opening
### Scene Setup
- **How scene begins:**
- **Character positions:**
- **Environmental factors:**
### Opening Line
**[Character Name]:**
## Main Dialogue Flow
### Branch Point 1
**[Character Name]:**
**Player Options:**
1. **[Tone: Aggressive]**
- Response:
2. **[Tone: Diplomatic]**
- Response:
3. **[Tone: Curious]**
- Response:
4. **[Tone: Sarcastic]**
- Response:
### Follow-up (If Player Chose Option 1)
**[Character Name]:**
**Player Options:**
1.
2.
3.
### Follow-up (If Player Chose Option 2)
**[Character Name]:**
**Player Options:**
1.
2.
3.
### Branch Point 2
*[Continue pattern for major decision points]*
## Conditional Dialogue
### If High Relationship
- **Alternative lines:**
- **Different options available:**
### If Low Relationship
- **Alternative lines:**
- **Different options available:**
### If Previous Quest Completed
- **Reference dialogue:**
- **Additional options:**
### If Player Has Specific Item
- **Special dialogue:**
- **Unique resolution:**
## Multiple Endings
### Ending A: Success
- **Final lines:**
- **Outcome:**
- **Relationship change:**
### Ending B: Partial Success
- **Final lines:**
- **Outcome:**
- **Relationship change:**
### Ending C: Failure
- **Final lines:**
- **Outcome:**
- **Relationship change:**
## Character Voice Notes
### [Character Name] Voice Guide
- **Speaking style:**
- **Common phrases:**
- **Emotional patterns:**
- **Speech quirks:**
### Player Character Voice
- **Tone options available:**
- **Personality traits shown:**
- **Growth/change reflected:**
## Technical Implementation
### Dialogue System Requirements
- **Variables to track:**
- **Conditions to check:**
- **Flags to set:**
### Voice Acting Notes
- **Delivery instructions:**
- **Emotional emphasis:**
- **Pacing notes:**
### Localization Notes
- **Cultural considerations:**
- **Translation challenges:**
- **Alternative phrasings:**
## Testing Checklist
- [ ] All dialogue paths accessible
- [ ] Conditions work properly
- [ ] Character voice consistent
- [ ] Player choices meaningful
- [ ] Appropriate responses to all options
- [ ] Emotional arc clear
## Development Notes
### Writing Goals
- **Character development:**
- **Information to convey:**
- **Emotional journey:**
### Revision History
-
### Feedback Notes
-
---
**Tags:** #dialogue #[character-involved] #[faction-context]
**Player Agency:** #[high-choice/medium-choice/low-choice]
**Priority:** #[critical/important/optional/flavor]
**Status:** #[concept/draft/implementing/complete/cut]